# Flash drawing engine leads to lower framerate

**URL:** <https://forum.kirupa.com/t/flash-drawing-engine-leads-to-lower-framerate/215060>\
**Category:** flash\
**Created:** [February 3, 2007, 4:19pm UTC](https://forum.kirupa.com/t/flash-drawing-engine-leads-to-lower-framerate/215060 "2007-02-03T16:19:18Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![arckodrazen](https://avatars.discourse-cdn.com/v4/letter/a/e95f7d/32.png) [@arckodrazen](https://forum.kirupa.com/u/arckodrazen)\
**Post date:** [February 3, 2007, 4:19pm UTC](https://forum.kirupa.com/t/flash-drawing-engine-leads-to-lower-framerate/215060/1 "2007-02-03T16:19:18Z")

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Hi guys

I’m having this problem with flash that I have never seen before. I have 6 frames of high res pictures 1600x1200. These pictures are needed to make a zoom out effect of a die.  
When the user presses a button, the first of these 6 frames is showed, than the second, third, … on the sixth frame, I start a new animation which rotates the dice in 3D.

I need this 6 frames.

When I run the animation the frame rate is very low and then speeds up. No, it’s not an easing effect because when I run the animation of the 6 frames standalone, the first time the animation shows, the frame rate is very low. After 1 cycle of animation, it shows the animation smoothly.

The only thing I can think of is that the redrawing engine notices that the 6 frames were already rendered and can use those rendered images from its memory.

How do I solve this? Is there a way to preload drawing regions? :s

I already tried compressing the frames to JPEG 30% but it doesn’t change anything.

Thanks in advance.  
Arcko D
