# Flash game view movement

**URL:** <https://forum.kirupa.com/t/flash-game-view-movement/264685>\
**Category:** flash\
**Created:** [June 28, 2008, 5:52pm UTC](https://forum.kirupa.com/t/flash-game-view-movement/264685 "2008-06-28T17:52:46Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Sage\_of\_Fire](https://avatars.discourse-cdn.com/v4/letter/s/e95f7d/32.png) [@Sage\_of\_Fire](https://forum.kirupa.com/u/Sage_of_Fire)\
**Post date:** [June 28, 2008, 5:52pm UTC](https://forum.kirupa.com/t/flash-game-view-movement/264685/1 "2008-06-28T17:52:46Z")

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If this forum weren’t so helpful, I’d probably stop bombarding you guys with questions. I’d like to know how most flash games handle ‘camera’ movement as you progress around a level. An example would be helpful, and a link would be fine too. Thanks in advance.

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**Author:** ![dthought](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/dthought/32/3573_2.png) [@dthought](https://forum.kirupa.com/u/dthought)\
**Post date:** [June 29, 2008, 7:52am UTC](https://forum.kirupa.com/t/flash-game-view-movement/264685/2 "2008-06-29T07:52:24Z")

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There’s many ways. Small levels may just be all laid out on-screen and you move a single MovieClip’s x and y co-ordinates as required.

A tile based game may add or remove tiles depending on whether they should be shown on the screen.

Just to name a few 🙂

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**Author:** ![Sage\_of\_Fire](https://avatars.discourse-cdn.com/v4/letter/s/e95f7d/32.png) [@Sage\_of\_Fire](https://forum.kirupa.com/u/Sage_of_Fire)\
**Post date:** [June 29, 2008, 8:11pm UTC](https://forum.kirupa.com/t/flash-game-view-movement/264685/3 "2008-06-29T20:11:01Z")

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Wait, are you saying I can’t simply dial in new coordinates for the screen? This sounds confusing…
