# Flash Multiplayer , but without sockets?

**URL:** <https://forum.kirupa.com/t/flash-multiplayer-but-without-sockets/274061>\
**Category:** programming\
**Created:** [October 24, 2008, 10:30am UTC](https://forum.kirupa.com/t/flash-multiplayer-but-without-sockets/274061 "2008-10-24T10:30:59Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![four4swords](https://avatars.discourse-cdn.com/v4/letter/f/87869e/32.png) [@four4swords](https://forum.kirupa.com/u/four4swords)\
**Post date:** [October 24, 2008, 10:30am UTC](https://forum.kirupa.com/t/flash-multiplayer-but-without-sockets/274061/1 "2008-10-24T10:30:59Z")

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hi,

I know that the best way to make a flash multiplayer game… is with sockets… but… since i don’t have it… Is there another way to achieve such… multiplayer(-ness)? lol

I read somewhere that there are ways around it… if timing isn’t a huge factor… And it’s not in my case… i don’t need lightning fast response times… 1-2 second delays would still be pretty good…

What can i do to achieve this with sockets?

Thanks
