# Flash multiplayer game Client\\Server question

**URL:** <https://forum.kirupa.com/t/flash-multiplayer-game-client-server-question/316718>\
**Category:** programming\
**Created:** [November 30, 2010, 10:28pm UTC](https://forum.kirupa.com/t/flash-multiplayer-game-client-server-question/316718 "2010-11-30T22:28:06Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![warchief](https://avatars.discourse-cdn.com/v4/letter/w/a6a055/32.png) [@warchief](https://forum.kirupa.com/u/warchief)\
**Post date:** [November 30, 2010, 10:28pm UTC](https://forum.kirupa.com/t/flash-multiplayer-game-client-server-question/316718/1 "2010-11-30T22:28:06Z")

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Hi everyone,

I would like to know what kind a communication/technology should be used for a multiplayer game or even for a simple chat.

I’ve got so confused and I really have no idea what to do.  
(Please note that I’m a total newbie regarding flash and flash communications, so go easy on me please 🙂 ).

So far I’ve learned how to use Java as my server and how to use sockets for a persistent connection.  
However I was told that it is a really bad idea because this method requires each client to disable his firewall/open ports (in case of a client behind a router).  
I was also told I should use red5 as my server but I got lost with it as it seems like there is no proper tutorial/guide on how to use it.

I’d like to know what is the most common way that is used today (sockets/red5/other stuff I probably don’t know about…)  
What does facebook multiplayer games use? (e.g. Zynga Texas Hold’em etc.)

Please help me as I’ve got really really really desperate now ☹

Thanks for your help!
