# Flash Professional + Air Debug Launcher + Android

**URL:** <https://forum.kirupa.com/t/flash-professional-air-debug-launcher-android/581768>\
**Category:** flash\
**Created:** [March 17, 2015, 6:04pm UTC](https://forum.kirupa.com/t/flash-professional-air-debug-launcher-android/581768 "2015-03-17T18:04:02Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![selacius](https://avatars.discourse-cdn.com/v4/letter/s/898d66/32.png) [@selacius](https://forum.kirupa.com/u/selacius)\
**Post date:** [March 17, 2015, 6:04pm UTC](https://forum.kirupa.com/t/flash-professional-air-debug-launcher-android/581768/1 "2015-03-17T18:04:03Z")

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I am using Flash Professional CS5.5 and Air to develop an Android app. I am testing using the Air Debug Launcher (Mobile) to debug the code. My stage size is 800x400, which displays quite large on the laptop screen. I am curious if there is a way (without using an Emulator, or the ADL command line, or on a physical device) to test the game in a more accurate manner regarding screen size (800x400 on a Samsung GS3 is different then on another android device due to the DPI issue).

Any recommendations would be great.
