# Flash socket server for multiplayer?

**URL:** <https://forum.kirupa.com/t/flash-socket-server-for-multiplayer/211176>\
**Category:** programming\
**Created:** [December 28, 2006, 7:14am UTC](https://forum.kirupa.com/t/flash-socket-server-for-multiplayer/211176 "2006-12-28T07:14:36Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Alphabet](https://avatars.discourse-cdn.com/v4/letter/a/e5b9ba/32.png) [@Alphabet](https://forum.kirupa.com/u/Alphabet)\
**Post date:** [December 28, 2006, 7:14am UTC](https://forum.kirupa.com/t/flash-socket-server-for-multiplayer/211176/1 "2006-12-28T07:14:36Z")

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I’m trying to create a simple multiplayer game, but got a little confused on the whole flash server part. What I’m confused on are:

1. Is flash remoting the same as using a flash socket server?
2. What are the good open source(and non cpu intensive) available ways of doing it? I need one that uses php, so I can add stuff to it. Or should I just try to create my own socket server? I saw [osflash.org](http://osflash.org) and they contain a pretty big list of them. Link here. [http://osflash.org/open\_source\_flash\_projects/#servers\_and\_remoting](http://osflash.org/open_source_flash_projects/#servers_and_remoting)  
Which ones are good and which ones should I avoid? Does anyone have experience with them? (I read amfphp’s guide/tutorial, but they keep talking about a “service browser”. WTF is that.)

This is what I’m trying to do.  
–A) Someone logs in to server.  
–B) They can then select where they want to go with a button.  
–C) On button click, connect to server to retrieve environment data. When connected, it places them in a room, with maybe 16 people. If a room’s full, create another room.  
–D) User is then connected, and enemy AI and interactions are done server side to prevent cheating.  
I know how to do B) and D), but I’m stuck on A) and C). And yes, I know making a multiplayer game is hard to do, even for a simple one. But I’m pretty determined to do this.
