# Flash vs Director vs TGB for offline games

**URL:** <https://forum.kirupa.com/t/flash-vs-director-vs-tgb-for-offline-games/207183>\
**Category:** programming\
**Created:** [November 15, 2006, 11:42am UTC](https://forum.kirupa.com/t/flash-vs-director-vs-tgb-for-offline-games/207183 "2006-11-15T11:42:51Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Ayman](https://avatars.discourse-cdn.com/v4/letter/a/dec6dc/32.png) [@Ayman](https://forum.kirupa.com/u/Ayman)\
**Post date:** [November 15, 2006, 11:42am UTC](https://forum.kirupa.com/t/flash-vs-director-vs-tgb-for-offline-games/207183/1 "2006-11-15T11:42:51Z")

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Hi guys,

I was just about to buy Macromedia Director, to do CD-based games (small educational games). I have already previously made such a thing using Flash. I don’t know how it will turn out using Director though. What’s encouraging me, is the fact that using Director, it will be much faster and powerful on a PC, since Flash is targetted mainly for the web. Just yesterday, I came across this: [http://www.garagegames.com/products/torque/tgb](http://www.garagegames.com/products/torque/tgb) (Torque Game Builder) and I felt that it’s much more appropriate than Director. At the end, what I’m trying to show you, is how confused I am 🙂  
That game builder is much much cheaper than Director (Director is\>$1000 , I dont know why it’s that expensive). Which option should I go for? How will Director be more useful to me?

Thanks!
