# \[Flash8\]help using symbol and instance names

**URL:** <https://forum.kirupa.com/t/flash8-help-using-symbol-and-instance-names/265654>\
**Category:** flash\
**Created:** [July 11, 2008, 2:31am UTC](https://forum.kirupa.com/t/flash8-help-using-symbol-and-instance-names/265654 "2008-07-11T02:31:13Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![TheWaffleKing](https://avatars.discourse-cdn.com/v4/letter/t/cc9497/32.png) [@TheWaffleKing](https://forum.kirupa.com/u/TheWaffleKing)\
**Post date:** [July 11, 2008, 2:31am UTC](https://forum.kirupa.com/t/flash8-help-using-symbol-and-instance-names/265654/1 "2008-07-11T02:31:13Z")

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I’m building a platforming game using AS2. I just got collision detection working between my character and multiple instances of an object. the different collisions (top, left, right, and bottom of platform blocks) are determined by a single symbol with 4 instances named for the different sides. this is good if i only want to have one block. is there a way to reference the symbol name in the actionscript or to have multliple instances of the same name to actually work?

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**Author:** ![TheWaffleKing](https://avatars.discourse-cdn.com/v4/letter/t/cc9497/32.png) [@TheWaffleKing](https://forum.kirupa.com/u/TheWaffleKing)\
**Post date:** [July 11, 2008, 10:28pm UTC](https://forum.kirupa.com/t/flash8-help-using-symbol-and-instance-names/265654/2 "2008-07-11T22:28:58Z")

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anybody?
