# \[FLASH8\] Sound Issue has me stumped

**URL:** https://forum.kirupa.com/t/flash8-sound-issue-has-me-stumped/248952
**Category:** flash
**Created:** [January 13, 2008, 10:46pm UTC](https://forum.kirupa.com/t/flash8-sound-issue-has-me-stumped/248952 "2008-01-13T22:46:44Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![xytor](https://avatars.discourse-cdn.com/v4/letter/x/90ced4/32.png) [@xytor](https://forum.kirupa.com/u/xytor)
#### Post date: [January 13, 2008, 10:46pm UTC](https://forum.kirupa.com/t/flash8-sound-issue-has-me-stumped/248952/1 "2008-01-13T22:46:44Z")

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Hi, I have a game in which various sounds are played (explosions, music, etc)  
they are all different sounds with different names, but when i do snd.setVolume(50), for example, the change affects all sounds, not just snd.  
Why does this happen and how can i fix it?

EDIT: I figured it out; when creating the sound, if you say new Sound() with no parameters like that, it will be a global sound and affect everything. weird.
