# Flicker and Tearing

**URL:** <https://forum.kirupa.com/t/flicker-and-tearing/16779>\
**Category:** flash\
**Created:** [March 28, 2003, 5:54am UTC](https://forum.kirupa.com/t/flicker-and-tearing/16779 "2003-03-28T05:54:31Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Mormegil](https://avatars.discourse-cdn.com/v4/letter/m/a87d85/32.png) [@Mormegil](https://forum.kirupa.com/u/Mormegil)\
**Post date:** [March 28, 2003, 5:54am UTC](https://forum.kirupa.com/t/flicker-and-tearing/16779/1 "2003-03-28T05:54:31Z")

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I’m 99% sure I have the answer to this already, but I’m wondering if anyone knows how to make large objects move without all this flicker and tearing I’m getting.

My thought is it’s just windows drawing…we probably need proper page flipping(like DirectDraw does) to fix it.

Here’s a crude example of what I am talking about.

[http://morganstudios.com/Square.html](http://morganstudios.com/Square.html)

Play it maximized for the full crappy effect.

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [March 28, 2003, 5:56am UTC](https://forum.kirupa.com/t/flicker-and-tearing/16779/2 "2003-03-28T05:56:34Z")

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have you tried it with a faster fps?

I assume it is a simple motion tween?

It is possible to get a smooth path across the screen…

Rev ![](http://www.aulman.com/rev.gif)

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [March 28, 2003, 6:13am UTC](https://forum.kirupa.com/t/flicker-and-tearing/16779/3 "2003-03-28T06:13:42Z")

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I’ve tried it with a lot of rates, always with the same results. The one I posted is 20 fps.

EDIT: Oh and yes it’s a simple motion tween.

The fla file is here [http://morganstudios.com/Square.fla](http://morganstudios.com/Square.fla)

Not that there’s anything special about it. I spent about 10 seconds making it.

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [March 28, 2003, 6:48am UTC](https://forum.kirupa.com/t/flicker-and-tearing/16779/4 "2003-03-28T06:48:19Z")

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one of the scripting gurus will have to take a look at this, but I have seen smoother tweens…

Rev ![](http://www.aulman.com/rev.gif)

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [March 28, 2003, 8:51am UTC](https://forum.kirupa.com/t/flicker-and-tearing/16779/5 "2003-03-28T08:51:23Z")

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> \*Originally posted by Mormegil \*  
> \*\*I’m 99% sure I have the answer to this already, but I’m wondering if anyone knows how to make large objects move without all this flicker and tearing I’m getting.

My thought is it’s just windows drawing…we probably need proper page flipping(like DirectDraw does) to fix it.

Here’s a crude example of what I am talking about.

[http://morganstudios.com/Square.html](http://morganstudios.com/Square.html)

Play it maximized for the full crappy effect. \*\*

yes… i think the fps should be a bit faster than 12fps…

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<div class="post-metadata">

**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [March 28, 2003, 8:52am UTC](https://forum.kirupa.com/t/flicker-and-tearing/16779/6 "2003-03-28T08:52:32Z")

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oopss… sorry… didn’t read the other entries… :stunned:
