# Flocking, Spline Curves

**URL:** <https://forum.kirupa.com/t/flocking-spline-curves/10436>\
**Category:** flash\
**Created:** [January 1, 2003, 1:33am UTC](https://forum.kirupa.com/t/flocking-spline-curves/10436 "2003-01-01T01:33:35Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![yollo](https://avatars.discourse-cdn.com/v4/letter/y/9fc348/32.png) [@yollo](https://forum.kirupa.com/u/yollo)\
**Post date:** [January 1, 2003, 1:33am UTC](https://forum.kirupa.com/t/flocking-spline-curves/10436/1 "2003-01-01T01:33:35Z")

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I was just reading an interesting interview with Tim Skelly, the game programer who, in the '80s, made one of the finest video games of all time, “Rip-off.”

In the interview he said that the game was one of the first to introduce the idea of “flocking” and used spline curves to define the movement of the enemy tanks.

[http://www.red3d.com/cwr/boids/RipOff\_Flocking.html](http://www.red3d.com/cwr/boids/RipOff_Flocking.html)

Has anyone here ever seen an example of flocking or spline curves used in Flash?
