# \[ fluffyPerlin \]

**URL:** <https://forum.kirupa.com/t/fluffyperlin/266316>\
**Category:** open source\
**Created:** [July 18, 2008, 10:04am UTC](https://forum.kirupa.com/t/fluffyperlin/266316 "2008-07-18T10:04:40Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![pwdVergesser](https://avatars.discourse-cdn.com/v4/letter/p/d2c977/32.png) [@pwdVergesser](https://forum.kirupa.com/u/pwdVergesser)\
**Post date:** [July 18, 2008, 10:04am UTC](https://forum.kirupa.com/t/fluffyperlin/266316/1 "2008-07-18T10:04:40Z")

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Finally I got some time for a few more studies with computed compounds. Thereby I focussed on creating kind of fluffy patterns.

[![](http://forum.kirupa.com/uploads/kirupa/4854/fba60902568d681d.jpg)](http://prinzipiell.com/2008/07/18/fluffy/)  
[Launch](http://prinzipiell.com/2008/07/18/fluffy/).

So “fluffyPerlin” was my first attempt, trying to compile a pattern that is running smoothly performant by having a constant framerate greater than 29FPS (400×400 pixel swf-size).

In my second attempt I took that pattern and used it smaller sized as filling (the result looks a bit like a spacey marble). Based on that a versicoloured haze is formed.

[![](http://forum.kirupa.com/uploads/kirupa/4855/439c00ec29fdb780.jpg)](http://prinzipiell.com/2008/07/18/fluffy/)  
[Launch](http://prinzipiell.com/2008/07/18/fluffy/).

Although “marbleWhisk” has quite a lot more bitmap manipulations as it´s ancestor, it runs by having a framerate \> 20FPS constantly (400×400 sized swf) on my PC.

Cheers  
pwd
