# FLV component in AS2 - gotoAndPlay on cuepoints

**URL:** https://forum.kirupa.com/t/flv-component-in-as2-gotoandplay-on-cuepoints/301798
**Category:** flash
**Created:** [December 15, 2009, 11:19pm UTC](https://forum.kirupa.com/t/flv-component-in-as2-gotoandplay-on-cuepoints/301798 "2009-12-15T23:19:11Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![chockybickyman](https://avatars.discourse-cdn.com/v4/letter/c/7bcc69/32.png) [@chockybickyman](https://forum.kirupa.com/u/chockybickyman)
#### Post date: [December 15, 2009, 11:19pm UTC](https://forum.kirupa.com/t/flv-component-in-as2-gotoandplay-on-cuepoints/301798/1 "2009-12-15T23:19:11Z")

</div>

**FLV component in AS2**  
I have created an FLV component which is loading a movie from a staging site. And have placed cue points within the components parameter for use with actionscript. about 11 or so…

The video is called ‘video’, and is currently located within a Movieclip with a timeline of animation called ‘playme’ I want the cuepoints of the video to trigger to gotoAndPlay cuepoints on the ‘playme’ timeline.

**This is the current code:::::**

var listenerObject:Object = new Object();  
listenerObject.cuePoint = function(eventObject:Object):Void {  
trace("Elapsed time in seconds: " + playme.video.playheadTime);  
trace("mycue: " + eventObject.info.name);  
trace("Cue point type is: " + eventObject.info.type);  
//gotoAndPlay(“trigger”);  
}  
if (playme.video.info.name == “cuepoint1”) {  
playme.gotoAndPlay(“cuepoint1”);  
}  
if (playme.video.info.name == “cuepoint2”) {  
playme.gotoAndPlay(“cuepoint2”);  
}  
if (playme.video.info.name == “cuepoint3”) {  
gotoAndPlay(“cuepoint3”);  
}  
if (playme.video.info.name == “cuepoint4”) {  
playme.gotoAndPlay(“cuepoint4”);  
}  
if (playme.video.info.name == “cuepoint5”) {  
playme.gotoAndPlay(“cuepoint5”);  
}  
if (playme.video.info.name == “cuepoint6”) {  
playme.gotoAndPlay(“cuepoint6”);  
}  
if (playme.video.info.name == “cuepoint7”) {  
playme.gotoAndPlay(“cuepoint7”);  
}  
if (playme.video.info.name == “cuepoint8”) {  
playme.gotoAndPlay(“cuepoint8”);  
}  
if (playme.video.info.name == “cuepoint9”) {  
playme.gotoAndPlay(“cuepoint9”);  
}  
if (playme.video.info.name == “cuepoint10”) {  
playme.gotoAndPlay(“cuepoint10”);  
}  
if (playme.video.info.name == “cuepoint11”) {  
playme.gotoAndPlay(“cuepoint11”);  
}  
if (playme.video.info.name == “cuepoint12”) {  
playme.gotoAndPlay(“cuepoint12”);  
}  
playme.video.addEventListener(“cuePoint”, listenerObject);

// The listener seems to be locating the video cuepoints, but the gotoAndPlay functions just dont seem to work. I have had another code working in AS3 do what I need to, but the project I am using is AS2.

Any help much appreciated…
