# \[FMX\] AS files and objects

**URL:** <https://forum.kirupa.com/t/fmx-as-files-and-objects/156295>\
**Category:** flash\
**Created:** [July 24, 2005, 9:38pm UTC](https://forum.kirupa.com/t/fmx-as-files-and-objects/156295 "2005-07-24T21:38:56Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![dael77](https://avatars.discourse-cdn.com/v4/letter/d/e95f7d/32.png) [@dael77](https://forum.kirupa.com/u/dael77)\
**Post date:** [July 24, 2005, 9:38pm UTC](https://forum.kirupa.com/t/fmx-as-files-and-objects/156295/1 "2005-07-24T21:38:56Z")

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I’m new to the whole concept of classes and objects when it comes to Flash. I have a very basic class right now that will (hopefully) just make the object move around a bit. However, my dilemma is that I have no clue how to assign this class to a movie clip. I’ve looked over the pong tutorial and I just cant seem to grasp it, so if someone, in very very simple terms could explain this it would be greatly appreciated. Then hopefully I can go back to my games that I’ve made, integrate classes into them, and release for all to enjoy :beam:.

Thanks in advance,  
Dael.
