# \[FMX\] looping dynamically loaded mp3s

**URL:** https://forum.kirupa.com/t/fmx-looping-dynamically-loaded-mp3s/121609
**Category:** Uncategorized
**Created:** [September 4, 2004, 4:04pm UTC](https://forum.kirupa.com/t/fmx-looping-dynamically-loaded-mp3s/121609 "2004-09-04T16:04:49Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![eskimostu](https://avatars.discourse-cdn.com/v4/letter/e/bb73d2/32.png) [@eskimostu](https://forum.kirupa.com/u/eskimostu)
#### Post date: [September 4, 2004, 4:04pm UTC](https://forum.kirupa.com/t/fmx-looping-dynamically-loaded-mp3s/121609/1 "2004-09-04T16:04:49Z")

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Hey there. I have brought this up at the end of another thread, but thought it needed it’s own.  
Trying to loop a dynamically loaded mp3 of a cicada.

cicada = new Sound(cicadaMC);  
cicada.loadSound(“sounds/cicadas.mp3”, true);  
cicada.start(0.7, 999);

Why does this not work?  
I understand that the start function isn’t needed, as it’s a streaming object, but I thought if I added it, it would loop. This syntax is the only way I know to loop a sound object in AS.  
I have read this  
[http://kennybellew.com/tutorial/](http://kennybellew.com/tutorial/)  
This tute is great, explains everything about sound files except this problem.  
Any takers?
