# FMX rotate symbol on transformation point

**URL:** <https://forum.kirupa.com/t/fmx-rotate-symbol-on-transformation-point/7976>\
**Category:** flash\
**Created:** [November 11, 2002, 8:14pm UTC](https://forum.kirupa.com/t/fmx-rotate-symbol-on-transformation-point/7976 "2002-11-11T20:14:54Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![BrianP](https://avatars.discourse-cdn.com/v4/letter/b/94ad74/32.png) [@BrianP](https://forum.kirupa.com/u/BrianP)\
**Post date:** [November 11, 2002, 8:14pm UTC](https://forum.kirupa.com/t/fmx-rotate-symbol-on-transformation-point/7976/1 "2002-11-11T20:14:54Z")

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I have a triangular symbol that I want to rotate on a transformation point (the pointy tip). The effect is supposed to be like Hollywood searchlights panning around (see pic below).

I’ve done basic rotations with actionscript before, but a transformation point wasn’t involved.

How is this done? Is the transformation point determined manually on the stage or with actionscript?

thanks!

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [November 11, 2002, 8:20pm UTC](https://forum.kirupa.com/t/fmx-rotate-symbol-on-transformation-point/7976/2 "2002-11-11T20:20:44Z")

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When you convert your object into a movie clip symbol, you will notice next to the radio button where you select Movie Clip there is a block with 9 squares in it, Click on the square where you want your registration point (tranformation point) to be set at.
