# \[FMX\] Terrain Programming

**URL:** <https://forum.kirupa.com/t/fmx-terrain-programming/71854>\
**Category:** flash\
**Created:** [November 30, 2004, 3:28am UTC](https://forum.kirupa.com/t/fmx-terrain-programming/71854 "2004-11-30T03:28:25Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Impathy](https://avatars.discourse-cdn.com/v4/letter/i/5f8ce5/32.png) [@Impathy](https://forum.kirupa.com/u/Impathy)\
**Post date:** [November 30, 2004, 3:28am UTC](https://forum.kirupa.com/t/fmx-terrain-programming/71854/1 "2004-11-30T03:28:25Z")

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Hello, I don’t know how many of you have seen the game in the kirupaLab “Blast a Footer” but I found it very impressive.

[http://web.mit.edu/kirupa/www/Game%20Contest/42.htm](http://web.mit.edu/kirupa/www/Game%20Contest/42.htm)

I can’t seem to figure out for the life of me where I would start with making this type of game. I can easily get the terrain to ‘disapear’ with masks and whatnot but to get a vehicle to follow the terrain, even after it’s been blown to pieces - I am clueless. I have plenty of experience in tile based programming, but I’ve never approached collisions with a bezier curver. If anyone can help me or point me in the right direction, I’d be very appreciative.

Thanks for your time,  
-Andy
