# \[FMX04\]Making a Comet...Oooooooh

**URL:** <https://forum.kirupa.com/t/fmx04-making-a-comet-oooooooh/49226>\
**Category:** flash\
**Created:** [April 21, 2004, 12:37am UTC](https://forum.kirupa.com/t/fmx04-making-a-comet-oooooooh/49226 "2004-04-21T00:37:29Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Pneumonic](https://avatars.discourse-cdn.com/v4/letter/p/aeb1de/32.png) [@Pneumonic](https://forum.kirupa.com/u/Pneumonic)\
**Post date:** [April 21, 2004, 12:37am UTC](https://forum.kirupa.com/t/fmx04-making-a-comet-oooooooh/49226/1 "2004-04-21T00:37:29Z")

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Alright, so I wanna make a comet/shooting star with particles that fly off the rear of it and disappear, as they should. There’s only one problem. I got no flippin’ idea on how to do it! 🙂 I’m not even going to pretend. About a month ago Seticus wrote a script for a mouse function that kind of does what I’m talking about, except it’s attached to the mouse. You can see the thread at [http://www.kirupaforum.com/forums/showthread.php?t=50767&page=1](http://www.kirupaforum.com/forums/showthread.php?t=50767&page=1) \<—that link. :sen: All the comet would be is a friggin’ lil ball (an mc) and the code would attach to it. Maybe I’m making this harder than it really is. I want it to go fairly fast, but be recognizable at the same time. I bet I’m rambling now. I’m gonna try a few things, but I’d appreciate any help! (That’s why I posted in the forum. To get help!) I bet I amuse myself alot more than I amuse anyone else!
