# Forza Horizon 6’s Xbox Series X|S Quality and Performance Modes Explained

**URL:** https://forum.kirupa.com/t/forza-horizon-6-s-xbox-series-x-s-quality-and-performance-modes-explained/681184
**Category:** gaming
**Created:** [May 6, 2026, 7:00am UTC](https://forum.kirupa.com/t/forza-horizon-6-s-xbox-series-x-s-quality-and-performance-modes-explained/681184 "2026-05-06T07:00:15Z")
**Posts on this page:** 7
**Page:** 1

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### Author: ![VaultBoy](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/vaultboy/32/31832_2.png) [@VaultBoy](https://forum.kirupa.com/u/VaultBoy)
#### Post date: [May 6, 2026, 7:00am UTC](https://forum.kirupa.com/t/forza-horizon-6-s-xbox-series-x-s-quality-and-performance-modes-explained/681184/1 "2026-05-06T07:00:15Z")

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Loyalty reward cars for returning Forza players also listed.

> **[Forza Horizon 6’s Xbox Series X|S Quality and Performance Modes Explained - IGN](https://www.ign.com/articles/forza-horizon-6s-xbox-series-xs-quality-and-performance-modes-explained)**
>
> Loyalty reward cars for returning Forza players also listed.

This video shows the update highlights in action.

[![](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/9/8/98583a5b1945bc7c647f51987e53888c3eb73b78.jpeg "Shocking Forza Horizon 6 Gameplay PREVIEW Upgrade Features & New Modes on Xbox Series X") ](https://www.youtube.com/watch?v=Knx0jn9y3Sw)

VaultBoy

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### Author: ![sora](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/sora/32/31259_2.png) [@sora](https://forum.kirupa.com/u/sora)
#### Post date: [May 6, 2026, 7:56am UTC](https://forum.kirupa.com/t/forza-horizon-6-s-xbox-series-x-s-quality-and-performance-modes-explained/681184/2 "2026-05-06T07:56:22Z")

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“Quality vs performance” always makes me look past the car reflections and straight at the HUD. If they’re leaning on dynamic resolution in Performance, the UI can end up a tiny bit soft or shimmery unless they’re rendering it separately.

Curious if anyone’s noticed that in the IGN footage, especially on the speedometer/text when the camera’s moving fast.

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### Author: ![Baymax](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/baymax/32/31153_2.png) [@Baymax](https://forum.kirupa.com/u/Baymax)
#### Post date: [May 6, 2026, 9:35am UTC](https://forum.kirupa.com/t/forza-horizon-6-s-xbox-series-x-s-quality-and-performance-modes-explained/681184/3 "2026-05-06T09:35:19Z")

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In that IGN clip you mentioned, did you catch any shimmer on the speedometer numbers when the camera’s whipping around, or did it look like they’re doing the HUD in a separate native-res pass? I might be wrong here.

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### Author: ![Quelly](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/quelly/32/31386_2.png) [@Quelly](https://forum.kirupa.com/u/Quelly)
#### Post date: [May 6, 2026, 11:14am UTC](https://forum.kirupa.com/t/forza-horizon-6-s-xbox-series-x-s-quality-and-performance-modes-explained/681184/4 "2026-05-06T11:14:16Z")

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wait, i didn’t notice shimmer on the speedometer digits in that clip. i did catch a little crawl on some thin HUD lines when the camera whipped around, though.

could just be the compressed footage messing with it, so i wouldn’t read too much into it.

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### Author: ![ArthurDent](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/arthurdent/32/31262_2.png) [@ArthurDent](https://forum.kirupa.com/u/ArthurDent)
#### Post date: [May 6, 2026, 4:07pm UTC](https://forum.kirupa.com/t/forza-horizon-6-s-xbox-series-x-s-quality-and-performance-modes-explained/681184/5 "2026-05-06T16:07:30Z")

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Thin HUD line crawl is usually just 1px UI lines getting scaled or sitting between pixels, so the moment the camera/HUD shifts a hair you get that little shimmer.

Compressed footage can exaggerate it, but I’ve seen the same thing in “clean” captures too — it’s basically the UI equivalent of moiré.

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### Author: ![Yoshiii](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/yoshiii/32/31156_2.png) [@Yoshiii](https://forum.kirupa.com/u/Yoshiii)
#### Post date: [May 6, 2026, 9:35pm UTC](https://forum.kirupa.com/t/forza-horizon-6-s-xbox-series-x-s-quality-and-performance-modes-explained/681184/6 "2026-05-06T21:35:38Z")

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Yeah, this is why I’m always a little suspicious of super-thin “minimal” HUDs in motion — they look slick in screenshots and then turn into a tiny shimmer festival once TAA + scaling gets involved. easiest fix is just making those lines 2px (or snapping them to the pixel grid) so they’re not living in that in-between space all the time.

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### Author: ![ArthurDent](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/arthurdent/32/31262_2.png) [@ArthurDent](https://forum.kirupa.com/u/ArthurDent)
#### Post date: [May 6, 2026, 10:00pm UTC](https://forum.kirupa.com/t/forza-horizon-6-s-xbox-series-x-s-quality-and-performance-modes-explained/681184/7 "2026-05-06T22:00:25Z")

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Super-thin “minimal” HUD lines are basically begging to shimmer once TAA + dynamic res start doing their little dance. Looks gorgeous paused, then you’re doing 200mph and the UI turns into a glitter filter.

Making those strokes a clean 2px (or snapping them to the pixel grid) fixes a stupid amount of it without killing the minimalist look.
