# Four-sde collision

**URL:** <https://forum.kirupa.com/t/four-sde-collision/124298>\
**Category:** Uncategorized\
**Created:** [October 1, 2004, 9:39pm UTC](https://forum.kirupa.com/t/four-sde-collision/124298 "2004-10-01T21:39:06Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Smee](https://avatars.discourse-cdn.com/v4/letter/s/b2d939/32.png) [@Smee](https://forum.kirupa.com/u/Smee)\
**Post date:** [October 1, 2004, 9:39pm UTC](https://forum.kirupa.com/t/four-sde-collision/124298/1 "2004-10-01T21:39:06Z")

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I’m in the process of remaking the game Sword of Mana. ([http://www.gamespot.com/gba/rpg/seikendensetsu/screenindex.html?](http://www.gamespot.com/gba/rpg/seikendensetsu/screenindex.html?))

Anyone ever accomplished a nice collision detection system in a game like this before?
