# Frames problem in AI controlled enemy

**URL:** <https://forum.kirupa.com/t/frames-problem-in-ai-controlled-enemy/206251>\
**Category:** Uncategorized\
**Created:** [November 6, 2006, 4:29pm UTC](https://forum.kirupa.com/t/frames-problem-in-ai-controlled-enemy/206251 "2006-11-06T16:29:17Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![AdamZZ](https://avatars.discourse-cdn.com/v4/letter/a/e19adc/32.png) [@AdamZZ](https://forum.kirupa.com/u/AdamZZ)\
**Post date:** [November 6, 2006, 4:29pm UTC](https://forum.kirupa.com/t/frames-problem-in-ai-controlled-enemy/206251/1 "2006-11-06T16:29:17Z")

</div>

i need help with my code i have some simple AI but the enemy controlled by it isnt working :S instead of playing the frames it stops :S look at my code and help me please.

its a KH2 platform game using sora in final form.

```auto

onClipEvent (load) {
	dead = false
	_root.varduskhp = 1001;
}
onClipEvent (enterFrame) {
speed = 4;
    if(_root.finalsora._x > this._x && !dead) {
		left = 0;
		_x += speed;
	} if(_root.finalsora._x < this._x && !dead) {
		left = 1;
	    _x -= speed;
	}
	if(left==0){
		gotoAndPlay(6);
	}else{
		gotoAndPlay(3);
	}

```
