# Fscommand showmenu bug?

**URL:** <https://forum.kirupa.com/t/fscommand-showmenu-bug/310320>\
**Category:** Uncategorized\
**Created:** [June 7, 2010, 6:01pm UTC](https://forum.kirupa.com/t/fscommand-showmenu-bug/310320 "2010-06-07T18:01:09Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![alikim](https://avatars.discourse-cdn.com/v4/letter/a/a4c791/32.png) [@alikim](https://forum.kirupa.com/u/alikim)\
**Post date:** [June 7, 2010, 6:01pm UTC](https://forum.kirupa.com/t/fscommand-showmenu-bug/310320/1 "2010-06-07T18:01:09Z")

</div>

I’m using Flash CS5 and I created a fla file with an external as3, where it says:

```auto
    import flash.display.MovieClip;
     import flash.events.Event;
    import flash.system.fscommand;
     import flash.display.Stage;
    
    public class map extends MovieClip {
        
        public function map() {
             addEventListener(Event.ADDED_TO_STAGE, init);
        }
 
         private function init(event:Event):void {
             removeEventListener(Event.ADDED_TO_STAGE, init);
             trace("Starting...");
            fscommand("showmenu", "false");
         }
        
    }

```

I’m able to compile the file and see “Starting…” message but the player window still has its menu with " File | View | Control | Debug " options.  
This fscommand doesn’t work in player 9 and player 10.

Is it a known bug?

Some people suggested using “stage.showMenu = false;” but in fact, stage object doesn’t have “showMenu” property and it produces an error.
