# Full screen without anti-aliasing?

**URL:** https://forum.kirupa.com/t/full-screen-without-anti-aliasing/303814
**Category:** flash
**Created:** [January 27, 2010, 2:04pm UTC](https://forum.kirupa.com/t/full-screen-without-anti-aliasing/303814 "2010-01-27T14:04:37Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![megadev](https://avatars.discourse-cdn.com/v4/letter/m/49beb7/32.png) [@megadev](https://forum.kirupa.com/u/megadev)
#### Post date: [January 27, 2010, 2:04pm UTC](https://forum.kirupa.com/t/full-screen-without-anti-aliasing/303814/1 "2010-01-27T14:04:37Z")

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Hi everyone,

I’ve been looking in to this problem for a while now and have pretty much come to a dead end, so thought I would ask for some help. Our games purely use pixel art and run at 640x480, but our latest title will run as a projector in full-screen mode. I’ve got everything working fine, but when running in full-screen everything gets anti-aliased which of course affects the pixelated look of the game. Here’s the code I’m using:

stage.fullScreenSourceRect = new Rectangle(0, 0, 640, 480);  
stage.displayState = StageDisplayState.FULL\_SCREEN;

I’m wondering if it’s possible to run the game full-screen without anti-aliasing? So far I’ve found a couple of partial solutions to this:

1. Disable hardware acceleration through Flash display settings panel. Not ideal as it requires intervention from the user.

2. Set ‘stage.fullScreenSourceRect = null;’. This retains the pixelated look, but the display freezes when hardware acceleration is turned on, so this is no good; is this a bug with Flash Player 10?

Has anyone out there had any similar experiences to this? I thought maybe there could be a way of toggling hardware acceleration with a bit of AS3, but it seems that the user is required to do this. If anyone has any ideas then do let me know - cheers for reading!

Mike.
