# Funky navigation

**URL:** https://forum.kirupa.com/t/funky-navigation/119312
**Category:** Uncategorized
**Created:** [August 13, 2004, 10:51am UTC](https://forum.kirupa.com/t/funky-navigation/119312 "2004-08-13T10:51:15Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Mar6](https://avatars.discourse-cdn.com/v4/letter/m/a698b9/32.png) [@Mar6](https://forum.kirupa.com/u/Mar6)
#### Post date: [August 13, 2004, 10:51am UTC](https://forum.kirupa.com/t/funky-navigation/119312/1 "2004-08-13T10:51:15Z")

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Has anyone any idea how to actionscript a naviagtion like so:

[http://www.figuro.com/menu\_light.asp](http://www.figuro.com/menu_light.asp)

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### Author: ![Prophet](https://avatars.discourse-cdn.com/v4/letter/p/838e76/32.png) [@Prophet](https://forum.kirupa.com/u/Prophet)
#### Post date: [August 13, 2004, 6:06pm UTC](https://forum.kirupa.com/t/funky-navigation/119312/2 "2004-08-13T18:06:30Z")

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the bottom bit?  
make a movieclip, in this movieclip you have two frames with a stop() action on both… on the first frame make a button.  
on the _up_ state, place your image.  
in the _over_ state, make that image a movieclip and in that movieclip have your text come in however you want.  
have an _on (press)_ event which makes all your “buttons” (use the AS \_parent.button1mc to address them, assuming, obviously, your first button has an instance name of _button1mc_)_gotoAndStop(2)_.

on the second frame, have a movieclip which grows into the button and on the last frame becomes a button (add a _stop()_ action here.)

then you **CAN** utilise easing techniques found on the kirupa tut _follow2mouse_(at least thats what the fla is called ;)) to move the other buttons \_x and width properties respectively… play with the speeds to achieve your effect…

**OR** which for some reason i suspect they have done simply add in extra animations and simple gotoAndPlay() actions…  
the latter would be easier but potentially more time consuming and would weigh down the file size more than the AS way… its up2u 😉

Prophet.

PS if some bits dont work then apologies - ive written this off the top of my head, im not following it through in FMX…
