# Fuse Rotation Problems

**URL:** <https://forum.kirupa.com/t/fuse-rotation-problems/220107>\
**Category:** flash\
**Created:** [March 22, 2007, 7:16pm UTC](https://forum.kirupa.com/t/fuse-rotation-problems/220107 "2007-03-22T19:16:08Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ejewels52](https://avatars.discourse-cdn.com/v4/letter/e/f04885/32.png) [@ejewels52](https://forum.kirupa.com/u/ejewels52)\
**Post date:** [March 22, 2007, 7:16pm UTC](https://forum.kirupa.com/t/fuse-rotation-problems/220107/1 "2007-03-22T19:16:08Z")

</div>

I am using Fuse to rotate a movieclip in a navigation system. The problem is, it flips out and rotates a full circle before getting to the final destination when the destination is higher than 180. I can’t figure out why. Thanks in advance. Here is the code:

[a]  
import com.mosesSupposes.fuse._;  
import mx.transitions.easing._;

for(i=1; i\<8; i++){  
var btnClip:MovieClip = _root["btn_"+i];  
btnClip.ID = i;  
btnClip.onRelease = rotateCirc;  
}  
var rotateDeg:Array = new Array(0, 51.3, 102.9, 154.3, 205.7, 257.1, 308.6, 360);

function rotateCirc(){  
ZigoEngine.doTween(circ\_mc, “\_rotation”,rotateDeg[this.ID], 1, Strong.easeOut, 0);  
}[/a]
