# Game Alpha testing

**URL:** https://forum.kirupa.com/t/game-alpha-testing/49724
**Category:** flash
**Created:** [April 26, 2004, 8:13am UTC](https://forum.kirupa.com/t/game-alpha-testing/49724 "2004-04-26T08:13:34Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![thebulfrog](https://avatars.discourse-cdn.com/v4/letter/t/d2c977/32.png) [@thebulfrog](https://forum.kirupa.com/u/thebulfrog)
#### Post date: [April 26, 2004, 8:13am UTC](https://forum.kirupa.com/t/game-alpha-testing/49724/1 "2004-04-26T08:13:34Z")

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I’m currently working on a tile based [game](http://web.syr.edu/%7Ejashubac/Bullet_Tag_9.swf). I was wondering if anyone could help me tighten up the code, as far as hittests and the balls’ depth levels are concerned.  
Also, I was curious about the difference between removeMovieClip() and detatchMovie()…if those aren’t the two commands I mean, you’ll have to excuse me-it’s late, and I should be going to bed instead of pleading for help on this game. All the same, I am curious about their different functions, and a better way for me to handle removing the ball movieclips from the screen once they hit a certain wall.  
Well, that’s a mouthful, and any help at all is much appreciated. The code can be found [here](http://web.syr.edu/%7Ejashubac/tanks.html).

I may ask more specific questions in the days to come, but I figured I’d lay myself at the mercy of the community for a nice start.
