# Game Art Colouring / Tracing in Flash

**URL:** https://forum.kirupa.com/t/game-art-colouring-tracing-in-flash/162945
**Category:** programming
**Created:** [September 17, 2005, 11:48pm UTC](https://forum.kirupa.com/t/game-art-colouring-tracing-in-flash/162945 "2005-09-17T23:48:00Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![stuartRowe](https://avatars.discourse-cdn.com/v4/letter/s/cc9497/32.png) [@stuartRowe](https://forum.kirupa.com/u/stuartRowe)
#### Post date: [September 17, 2005, 11:48pm UTC](https://forum.kirupa.com/t/game-art-colouring-tracing-in-flash/162945/1 "2005-09-17T23:48:00Z")

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Hi everyone, I’ve been working on a game for the last month and a bit, and now school has resumed and I’ve lost a lot of free time to work on it. I hate to seem needy etc, but I was wondering if there was someone on these forums who would be interested in tracing (in flash, basically to colour) scanned drawings of backgrounds for the game. I know this a very tedious task, and I’ll be surprised if anyone is interested, but I would most definitely appreciate the work. I also welcome any advice on speeding up this process so I could in fact do it myself, (such as how to effectively use the bitmap trace tool.) If there is anyone interested I can send a current .swf, .fla, and just examples of the drawings and of already completed backgrounds. Thanks in advance.
