# Game developing and Isometric design and reaction please respond

**URL:** <https://forum.kirupa.com/t/game-developing-and-isometric-design-and-reaction-please-respond/111550>\
**Category:** Uncategorized\
**Created:** [May 28, 2004, 2:29am UTC](https://forum.kirupa.com/t/game-developing-and-isometric-design-and-reaction-please-respond/111550 "2004-05-28T02:29:19Z")\
**Posts on this page:** 8\
**Page:** 1

<div class="post-metadata">

**Author:** ![Chuckmul999](https://avatars.discourse-cdn.com/v4/letter/c/ce7236/32.png) [@Chuckmul999](https://forum.kirupa.com/u/Chuckmul999)\
**Post date:** [May 28, 2004, 2:29am UTC](https://forum.kirupa.com/t/game-developing-and-isometric-design-and-reaction-please-respond/111550/1 "2004-05-28T02:29:19Z")

</div>

hey I is chuckmul again. I am starting a new game of war stratigy. It has an Isometric veiw point. I was just wondering how I could first make the I sometric grid using flash and second make a fully interactive enviroment thanks to any one who helps. 🙂 and the real thing :cool:

---

<div class="post-metadata">

**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 28, 2004, 3:09am UTC](https://forum.kirupa.com/t/game-developing-and-isometric-design-and-reaction-please-respond/111550/2 "2004-05-28T03:09:21Z")

</div>

some one with action script experiance please answer let it be know that I have flashmx

---

<div class="post-metadata">

**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 28, 2004, 9:14am UTC](https://forum.kirupa.com/t/game-developing-and-isometric-design-and-reaction-please-respond/111550/3 "2004-05-28T09:14:40Z")

</div>

There are different ways to create a grid, the most common way is this:

the numbers are the position in the multidimensional array, i added colors to let you c how you can add them without troubles.

> 

array =  
[[[‘blue’],[‘green’],[‘blue’]],  
[[‘green’],[‘blue’],[‘green’]],  
[[‘red’],[‘blue’],[‘red’]]];

1 tile = [‘color’];  
becouse its an array, you can add more info: [‘color’,‘height’,‘roloverInfo’]  
to get the info: array[Y][0], returns blue, green or red.  
this way, you can join different tiles with properties,

there’s another way to do isometric:

the array you get is:

> 

array =  
[[[‘blank’],[‘blue’],[‘blank’]],  
[[‘green’],[‘green’],[‘blank’]],  
[[‘red’],[‘blue’],[‘blue’]],  
[[‘green’],[‘green’],[‘blank’]],  
[[‘blank’],[‘red’],[‘blank’]]];

same way, only a different wayof building…

dont have the formula’s to possition the tiles right now, ill be back in a few houres with them, hope you got anough info about, HOW TO… 😉

(btw, there’s a tutorial here on kirupa somewhere about isometric)

---

<div class="post-metadata">

**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 28, 2004, 11:23am UTC](https://forum.kirupa.com/t/game-developing-and-isometric-design-and-reaction-please-respond/111550/4 "2004-05-28T11:23:43Z")

</div>

thanks

---

<div class="post-metadata">

**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 28, 2004, 11:30am UTC](https://forum.kirupa.com/t/game-developing-and-isometric-design-and-reaction-please-respond/111550/5 "2004-05-28T11:30:32Z")

</div>

How do you learn all of this

---

<div class="post-metadata">

**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 28, 2004, 1:22pm UTC](https://forum.kirupa.com/t/game-developing-and-isometric-design-and-reaction-please-respond/111550/6 "2004-05-28T13:22:35Z")

</div>

1. there is a Game Programming sub-forum
2. You only gave 30 minutes before posting to ask for help again
3. there are like 15 isometry tutorials [here](http://www.kirupa.com/developer/actionscript/index.htm#3)
4. Search, and you will find stuff like [this](http://www.tonypa.pri.ee/tbw/tut16.html)
5. Have a nice day
6. I don’t know why I’m listning these.
7. :thumb:

---

<div class="post-metadata">

**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 28, 2004, 1:34pm UTC](https://forum.kirupa.com/t/game-developing-and-isometric-design-and-reaction-please-respond/111550/7 "2004-05-28T13:34:29Z")

</div>

> [@APDesign](#):
>
> 1. there is a Game Programming sub-forum
> 2. You only gave 30 minutes before posting to ask for help again
> 3. there are like 15 isometry tutorials [here](http://www.kirupa.com/developer/actionscript/index.htm#3)
> 4. Search, and you will find stuff like [this](http://www.tonypa.pri.ee/tbw/tut16.html)
> 5. Have a nice day
> 6. I don’t know why I’m listning these.
> 7. :thumb:

amen 🙂

btw maybe this is usefull too:  
[http://www.tonypa.pri.ee/tbw/tut01.html](http://www.tonypa.pri.ee/tbw/tut01.html)

---

<div class="post-metadata">

**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 28, 2004, 2:02pm UTC](https://forum.kirupa.com/t/game-developing-and-isometric-design-and-reaction-please-respond/111550/8 "2004-05-28T14:02:56Z")

</div>

this will help to…
