# Going nut with a \_level10...gotoAndPlay ... inoperative ,why?

**URL:** <https://forum.kirupa.com/t/going-nut-with-a--level10-gotoandplay-inoperative-why/133811>\
**Category:** Uncategorized\
**Created:** [January 12, 2005, 4:12am UTC](https://forum.kirupa.com/t/going-nut-with-a--level10-gotoandplay-inoperative-why/133811 "2005-01-12T04:12:39Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![multimediamkt](https://avatars.discourse-cdn.com/v4/letter/m/e9c0ed/32.png) [@multimediamkt](https://forum.kirupa.com/u/multimediamkt)\
**Post date:** [January 12, 2005, 4:12am UTC](https://forum.kirupa.com/t/going-nut-with-a--level10-gotoandplay-inoperative-why/133811/1 "2005-01-12T04:12:39Z")

</div>

going nut with a \_level10…gotoAndPlay … inoperative ,why?

The mc clip presentation.swf loads on level 10 onto index.swf ( level 0) ;

On presentation.swf´s time line there is a button with following action …

on (release) {  
\_level10.transitionmskmc.gotoAndPlay(“transitionmskmc2”);  
}  
…which seems correct to me ;

transitionmskmc is the instance name of the mc placed on  
presentation.swf´s time line to be controlled by the button ;

transitionmskmc has a stop(); on frame 1 and  
frame two has the label transitionmskmc2;

the strange of the whole thing is that as the button is clicked nothing happens ;

I´ve tried as well…

on (release) {  
\_level10.transitionmskmc.gotoAndPlay(2);  
}

…with the same result during sometime and after a couple of minutes testing the mc I finally put it to work as it is above : addressing the frame , not the framel label ;  
why flash is sometimes so quirky ?  
Cheers
