# Good way of determin user machine performance

**URL:** <https://forum.kirupa.com/t/good-way-of-determin-user-machine-performance/282320>\
**Category:** flash\
**Created:** [February 20, 2009, 8:17am UTC](https://forum.kirupa.com/t/good-way-of-determin-user-machine-performance/282320 "2009-02-20T08:17:26Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![nook](https://avatars.discourse-cdn.com/v4/letter/n/90ced4/32.png) [@nook](https://forum.kirupa.com/u/nook)\
**Post date:** [February 20, 2009, 8:17am UTC](https://forum.kirupa.com/t/good-way-of-determin-user-machine-performance/282320/1 "2009-02-20T08:17:26Z")

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Hi. I’m thinking of varying content in my app depending on user machine performance.  
Is there any good standard methods? Like a mini-benchmark-test first thing in the app. I guess you could measure both the time of a function (quick but true?) or framrate of some drawing.

:: nook
