# Good way to have a big map

**URL:** <https://forum.kirupa.com/t/good-way-to-have-a-big-map/226670>\
**Category:** Uncategorized\
**Created:** [May 23, 2007, 1:26am UTC](https://forum.kirupa.com/t/good-way-to-have-a-big-map/226670 "2007-05-23T01:26:38Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![ajcates](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/ajcates/32/2435_2.png) [@ajcates](https://forum.kirupa.com/u/ajcates)\
**Post date:** [May 23, 2007, 1:26am UTC](https://forum.kirupa.com/t/good-way-to-have-a-big-map/226670/1 "2007-05-23T01:26:38Z")

</div>

ok so im making an rpg game, and im working on my map class, the way i would like to do it is art based, but i would like each area to be a very large movie clip, that the user could explore, with then paths/doors to other areas, but i need a way to organize all these areas, i plan to have about 100-300 of them some of them might go off into 10-15 different ways while other could be just a dead end. im fairly good at action script so any way you probably suggest i probably can implement.

[ot]  
anybody have any good rpg tuts that tells ideas and concepts, not code to slap to movie clips  
[/ot]
