# gotoAndStop after tween finishes - newbie

**URL:** <https://forum.kirupa.com/t/gotoandstop-after-tween-finishes-newbie/290330>\
**Category:** flash\
**Created:** [June 12, 2009, 7:12pm UTC](https://forum.kirupa.com/t/gotoandstop-after-tween-finishes-newbie/290330 "2009-06-12T19:12:01Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![bicjohnson](https://avatars.discourse-cdn.com/v4/letter/b/eb8c5e/32.png) [@bicjohnson](https://forum.kirupa.com/u/bicjohnson)\
**Post date:** [June 12, 2009, 7:12pm UTC](https://forum.kirupa.com/t/gotoandstop-after-tween-finishes-newbie/290330/1 "2009-06-12T19:12:01Z")

</div>

probably a simple question. how do you use the gotoAndStop after a tween has run?

import fl.transitions.Tween;  
import fl.transitions.easing.\*;  
import fl.transitions.TweenEvent;

var webdesignTween:Tween = new Tween(webdesign\_main, “x”, Back.easeInOut, 1250, 1780, 4, true);  
webdesignTween.stop();  
var webdesignBtnTween:Tween = new Tween(btn\_webdesign, “x”, Back.easeInOut, 240, 770, 4, true);  
webdesignBtnTween.stop();  
var servicesTween:Tween = new Tween(services\_main, “x”, Back.easeInOut, 615, 1145, 4, true);  
servicesTween.stop();  
var servicesBtnTween:Tween = new Tween(btn\_services, “x”, Back.easeInOut, 175, 705, 4, true);  
servicesBtnTween.stop();

btn\_rates.addEventListener(MouseEvent.CLICK, onClick);  
function onClick(e:MouseEvent){  
webdesignTween.start();  
webdesignBtnTween.start();  
servicesTween.start();  
servicesBtnTween.start();

**// need the gotoAndStop to run after the previous Tweens have run**  
gotoAndStop(2);  
}

btn\_services.addEventListener(MouseEvent.CLICK, onClick2);  
function onClick2(e:MouseEvent){  
webdesignTween.start();  
webdesignBtnTween.start();  
}  
stop();

thanks.
