# Gradient Mask Rendering Bug

**URL:** <https://forum.kirupa.com/t/gradient-mask-rendering-bug/289756>\
**Category:** flash\
**Created:** [June 4, 2009, 11:46am UTC](https://forum.kirupa.com/t/gradient-mask-rendering-bug/289756 "2009-06-04T11:46:17Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![gone2far](https://avatars.discourse-cdn.com/v4/letter/g/9e8a1a/32.png) [@gone2far](https://forum.kirupa.com/u/gone2far)\
**Post date:** [June 4, 2009, 11:46am UTC](https://forum.kirupa.com/t/gradient-mask-rendering-bug/289756/1 "2009-06-04T11:46:17Z")

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I have a container sprite that houses some child sprites. The container sprite is masked with a sprite that has an alpha gradient. Upon tweening the tint the causes the mask to render incorrectly. I am also tweening the position of the child sprites. However, with the tint tween disabled, the mask behaves normally and does not cause a rendering issue.

I’m guessing the gradient mask is being updated correctly when changing the appearence of a cached child sprite. Moving the position and scale is ok, because that is not causing a redraw.

Any thoughts on soultions or workarounds would be great!
