# Group A\* Pathfinding

**URL:** <https://forum.kirupa.com/t/group-a-pathfinding/329580>\
**Category:** flash\
**Created:** [September 18, 2012, 1:55am UTC](https://forum.kirupa.com/t/group-a-pathfinding/329580 "2012-09-18T01:55:32Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Ragnoroct](https://avatars.discourse-cdn.com/v4/letter/r/f07891/32.png) [@Ragnoroct](https://forum.kirupa.com/u/Ragnoroct)\
**Post date:** [September 18, 2012, 1:55am UTC](https://forum.kirupa.com/t/group-a-pathfinding/329580/1 "2012-09-18T01:55:32Z")

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Ok, so here’s the thing. I already have A\* pathfinding down pat(even converting it to vectors). I don’t want the enemies moving inside of each other so I would like to make them spread out there paths. Or somehow follow their paths but not running into each other. I’ve already googled this almost an hour but didn’t find anything. If some tutorial could teach me how to do something like this [http://hkellstrom.com/Pathfinding11.html](http://hkellstrom.com/Pathfinding11.html) or this [http://www.red3d.com/cwr/steer/CrowdPath.html](http://www.red3d.com/cwr/steer/CrowdPath.html)(I know that this last link isn’t as3 but I wasn’t able to find a tutorial for something just like it)

Thanks for the help.
