# Guitar Hero Flash Replica

**URL:** https://forum.kirupa.com/t/guitar-hero-flash-replica/224477
**Category:** programming
**Created:** [May 2, 2007, 6:01pm UTC](https://forum.kirupa.com/t/guitar-hero-flash-replica/224477 "2007-05-02T18:01:22Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![amps7](https://avatars.discourse-cdn.com/v4/letter/a/54ee81/32.png) [@amps7](https://forum.kirupa.com/u/amps7)
#### Post date: [May 2, 2007, 6:01pm UTC](https://forum.kirupa.com/t/guitar-hero-flash-replica/224477/1 "2007-05-02T18:01:22Z")

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Hey people.

I’ve recently been playing about with designing a flash version of Guitar Hero…

If you have no idea what this is, here is a flash replica playable on the internet:

[http://www.molsoncanadian.ca/coldshots/ampedup.php](http://www.molsoncanadian.ca/coldshots/ampedup.php)?

Anyway, I need a bit of advice with creating a proper engine.

A simple hit test whenever the “note” object hits the “arrow key” object is not accurate enough.

Also, the “long notes” which require holding down SPACE + Correct Key for the duration of the note.

To understand what I mean, you really have to have seen/played the game.

Thanks.
