# Half-Life 2 and the technology behind it

**URL:** <https://forum.kirupa.com/t/half-life-2-and-the-technology-behind-it/46323>\
**Category:** random\
**Created:** [March 23, 2004, 11:33am UTC](https://forum.kirupa.com/t/half-life-2-and-the-technology-behind-it/46323 "2004-03-23T11:33:47Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![senocular](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/senocular/32/7217_2.png) [@senocular](https://forum.kirupa.com/u/senocular)\
**Post date:** [March 23, 2004, 11:33am UTC](https://forum.kirupa.com/t/half-life-2-and-the-technology-behind-it/46323/1 "2004-03-23T11:33:47Z")

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Computer Graphics World has a nice article about Half-Life 2 and some of the technology behind it. Its interesting they used XSI and plan to ship a light version with the game (its actually a nice program - its nice to see some attention brought its way).

You can read the article here:  
[[color=blue]http://cgw.pennnet.com/Articles/Article\_Display.cfm?Section=Articles&Subsection=Display&ARTICLE\_ID=200690[/color]](http://cgw.pennnet.com/Articles/Article_Display.cfm?Section=Articles&Subsection=Display&ARTICLE_ID=200690)

Im really looking forward to the game, if not just for the modding possibilities. People are sure to have a field day with it! (I know I would if I had the time).
