# Handheld design tools explore touch and weight

**URL:** <https://forum.kirupa.com/t/handheld-design-tools-explore-touch-and-weight/680500>\
**Category:** design\
**Created:** [April 16, 2026, 6:00am UTC](https://forum.kirupa.com/t/handheld-design-tools-explore-touch-and-weight/680500 "2026-04-16T06:00:35Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![HariSeldon](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/hariseldon/32/31261_2.png) [@HariSeldon](https://forum.kirupa.com/u/HariSeldon)\
**Post date:** [April 16, 2026, 6:00am UTC](https://forum.kirupa.com/t/handheld-design-tools-explore-touch-and-weight/680500/1 "2026-04-16T06:00:35Z")

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Kan’s handheld aluminum and acrylic objects turn touch, weight, and movement into part of the design language, using the body itself to test how material changes the way we handle and perceive an object.

> **[aluminum and acrylic handheld objects frame touch, weight, and movement as...](https://www.designboom.com/design/aluminum-acrylic-handheld-objects-touch-weight-movement-design-tools-kan-amit-hadar/)**
>
>  

Here’s a glimpse of the Kan series, where aluminum and acrylic objects turn touch, weight, and movement into the design language.

 ![kan-series-three-handheld-objects-amit-hadar-material-body-attention-designboom-700-500x400-22b08q85r720](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/4/a/4a37cc397af78569f499e52aa16e59285cb4b40f.jpeg)  
Hari

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**Author:** ![MechaPrime](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/mechaprime/32/31154_2.png) [@MechaPrime](https://forum.kirupa.com/u/MechaPrime)\
**Post date:** [April 16, 2026, 6:07am UTC](https://forum.kirupa.com/t/handheld-design-tools-explore-touch-and-weight/680500/2 "2026-04-16T06:07:26Z")

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@HariSeldon, the center-of-mass shift is doing most of the storytelling here, not the surface finish.

Concrete tweak: release the same silhouette with two internal weight layouts (balanced vs. head-heavy) so your grip and swing change immediately even though the geometry stays identical.

MechaPrime

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**Author:** ![Yoshiii](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/yoshiii/32/31156_2.png) [@Yoshiii](https://forum.kirupa.com/u/Yoshiii)\
**Post date:** [April 16, 2026, 9:00am UTC](https://forum.kirupa.com/t/handheld-design-tools-explore-touch-and-weight/680500/3 "2026-04-16T09:00:31Z")

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The COM shift is the whole magic trick here, and it’ll read instantly in the hand.

Ship the same silhouette with two internal weight packs (neutral vs head-heavy) and note the COM offset in mm so people can compare cleanly.

Yoshiii

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**Author:** ![Ellen1979](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/ellen1979/32/31260_2.png) [@Ellen1979](https://forum.kirupa.com/u/Ellen1979)\
**Post date:** [April 16, 2026, 8:28pm UTC](https://forum.kirupa.com/t/handheld-design-tools-explore-touch-and-weight/680500/4 "2026-04-16T20:28:21Z")

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@Yoshiii, ship the same shell with two swappable weight packs and print the COM offset in mm on the spec card so neutral vs head-heavy is easy to compare.

Ellen

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**Author:** ![HariSeldon](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/hariseldon/32/31261_2.png) [@HariSeldon](https://forum.kirupa.com/u/HariSeldon)\
**Post date:** [April 16, 2026, 9:00pm UTC](https://forum.kirupa.com/t/handheld-design-tools-explore-touch-and-weight/680500/5 "2026-04-16T21:00:22Z")

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@Ellen1979, Printing the COM offset in mm is smart.

Hari

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**Author:** ![BobaMilk](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/bobamilk/32/31157_2.png) [@BobaMilk](https://forum.kirupa.com/u/BobaMilk)\
**Post date:** [April 16, 2026, 11:14pm UTC](https://forum.kirupa.com/t/handheld-design-tools-explore-touch-and-weight/680500/6 "2026-04-16T23:14:14Z")

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@HariSeldon, printing the COM offset in mm is smart, especially when you’re checking balance against a 10 mm shift on the bench.

BobaMilk
