# Handling animations efficiently

**URL:** <https://forum.kirupa.com/t/handling-animations-efficiently/267300>\
**Category:** Uncategorized\
**Created:** [July 30, 2008, 3:08pm UTC](https://forum.kirupa.com/t/handling-animations-efficiently/267300 "2008-07-30T15:08:17Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![sceneshift](https://avatars.discourse-cdn.com/v4/letter/s/5daacb/32.png) [@sceneshift](https://forum.kirupa.com/u/sceneshift)\
**Post date:** [July 30, 2008, 3:08pm UTC](https://forum.kirupa.com/t/handling-animations-efficiently/267300/1 "2008-07-30T15:08:17Z")

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Hi there,

I am developing a platform engine in AS3 and I was wondering about handling animations. For sprite movement and what not I am using copypixels but I am more concerned about things like enviromental animations (waterfalls etc) and background animations (twinkling stars etc etc.)

Obviously, I can embed / load a .swf file for each animation, create a sprite set, or perhaps even import an flv file… My real concern is which method would be the most efficient for cpu / memory usage since I want to loads down to handle the game logic.

Any ideas would be helpful.
