# Handling the map in centered-player games

**URL:** <https://forum.kirupa.com/t/handling-the-map-in-centered-player-games/290895>\
**Category:** programming\
**Created:** [June 22, 2009, 12:30am UTC](https://forum.kirupa.com/t/handling-the-map-in-centered-player-games/290895 "2009-06-22T00:30:30Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![BoppreH](https://avatars.discourse-cdn.com/v4/letter/b/dbc845/32.png) [@BoppreH](https://forum.kirupa.com/u/BoppreH)\
**Post date:** [June 22, 2009, 12:30am UTC](https://forum.kirupa.com/t/handling-the-map-in-centered-player-games/290895/1 "2009-06-22T00:30:30Z")

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How can I make a huge, non-tiled map move (efficiently) around the player? I’m not sure yet, but it might include rotation.

The only way I can think of is chopping the bitmap into screen-sized chunks and hiding the parts that are not “touching” the stage, but my bitmap-related knowledge is small.

Also, how big it would be considered too big for simply moving it around without performance concerns?
