# Having logo trouble in 16-bit, with transparency. No more. Ideal solution for all!

**URL:** <https://forum.kirupa.com/t/having-logo-trouble-in-16-bit-with-transparency-no-more-ideal-solution-for-all/31729>\
**Category:** Uncategorized\
**Created:** [September 26, 2003, 9:20am UTC](https://forum.kirupa.com/t/having-logo-trouble-in-16-bit-with-transparency-no-more-ideal-solution-for-all/31729 "2003-09-26T09:20:21Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![trevorsaint](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/trevorsaint/32/268_2.png) [@trevorsaint](https://forum.kirupa.com/u/trevorsaint)\
**Post date:** [September 26, 2003, 9:20am UTC](https://forum.kirupa.com/t/having-logo-trouble-in-16-bit-with-transparency-no-more-ideal-solution-for-all/31729/1 "2003-09-26T09:20:21Z")

</div>

The ideal solution I have worked out for any logo that you require 100% transparency background, none of this ghosting lark.

How?

Have a copy of Illustrator for the design of the logo you wish to create. I guess most logos are created in Illustrator anyway. Once created in your \*.ai format. Save this to a destination. Then import it into 3D Swift. remove all bevelling and depth dimensions, so it is a single flat logo, as you would represent it in Illustrator, then go to preview and export, and set up your desired parameters, and Bobs your uncle.

Export using \*.swf.

And open in Flash.

Hope this helps some people, around this stupid transparency problem when importing \*.png or \*.gif images.

It worked for me this method; it should therefore work for you!

10/4

Trevor Saint
