# Having trouble

**URL:** https://forum.kirupa.com/t/having-trouble/67524
**Category:** Uncategorized
**Created:** [October 17, 2004, 5:34am UTC](https://forum.kirupa.com/t/having-trouble/67524 "2004-10-17T05:34:31Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![thatguythere](https://avatars.discourse-cdn.com/v4/letter/t/f14d63/32.png) [@thatguythere](https://forum.kirupa.com/u/thatguythere)
#### Post date: [October 17, 2004, 5:34am UTC](https://forum.kirupa.com/t/having-trouble/67524/1 "2004-10-17T05:34:31Z")

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Ok. I’m doing this thing for Fire Emblem Signatures(for those of you who play Fire Emblem, it’s for FEF). My point is, I went to the timeline of an object that was supposed to change the class(not the class in Flash, but what the class would be in Fire Emblem[mage, knight, etc.]. So I have this for the default class and country.  
(this is in the main timeline, by the way)  
class1 = “Thief”  
class2 = “Knight”  
and so on and so on…  
var feclass = “None”  
var fecountry = “None”  
And for what I want it to display, it’s in an object, on frame 15, and the script is(using a dynamic text field)  
helptext = root.feclass + " " + “of” + " " + root.fecountry  
(helptext is the dynamic text field.  
Naturally, that would display as “None of None”  
However, in yet another object, on frame 2, I have this code(partly):  
class1click(that’s what I click on to change “None”(the first one) to class 1, which would be “Thief”).onRelease = function() {  
gotoAndStop(1)(frame of the object where the menu items are hidden);  
root.feclass = class1;  
};  
So, what I’m trying to do, is make it so that by clicking class1click, I can change feclass to class1, Thief. I don’t want to use static text because this is going to be used by a lot of people, and I’ll probably have to come back for help a lot.
