# Haxe Goes Beta 1.0

**URL:** <https://forum.kirupa.com/t/haxe-goes-beta-1-0/177756>\
**Category:** flash\
**Created:** [February 4, 2006, 10:04pm UTC](https://forum.kirupa.com/t/haxe-goes-beta-1-0/177756 "2006-02-04T22:04:36Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Clown\_Staples](https://avatars.discourse-cdn.com/v4/letter/c/b9bd4f/32.png) [@Clown\_Staples](https://forum.kirupa.com/u/Clown_Staples)\
**Post date:** [February 4, 2006, 10:04pm UTC](https://forum.kirupa.com/t/haxe-goes-beta-1-0/177756/1 "2006-02-04T22:04:36Z")

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One language rule them all… Haxe compiles into swfs, javascript and serverside neko byte-code (a php alternative).

Check it out at  
[http://haxe.org](http://haxe.org)

“haXe is an open source programming language for the web.”

> Basicly, what haXe can do is :  
> [LIST]  
> [_]create Flash SWF files using Flash APIs for Players 6,7,8 and soon 8.5  
> [_]generate Javascript code using Browser DHTML API, so you can create AJAX web applications  
> [\*]generate Bytecode that can be used on the Server side (using an Apache plugin) or packed into standalone executable  
> [/LIST]

This is my dream language guys! Its like actionscript 3, only with enum’s, typed arrays, type inferrence, inline if statements ( instead of ?🙂  
And its from the guy who did the mtasc compiler.
