# Health Bar

**URL:** <https://forum.kirupa.com/t/health-bar/78421>\
**Category:** Uncategorized\
**Created:** [February 4, 2005, 10:58am UTC](https://forum.kirupa.com/t/health-bar/78421 "2005-02-04T10:58:31Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![TheJarf](https://avatars.discourse-cdn.com/v4/letter/t/db5fbb/32.png) [@TheJarf](https://forum.kirupa.com/u/TheJarf)\
**Post date:** [February 4, 2005, 10:58am UTC](https://forum.kirupa.com/t/health-bar/78421/1 "2005-02-04T10:58:31Z")

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In my animation there is a health bar at the bottom of the screen, it has 4 key frames each with stop on them apart from the 4th which will gotoAndStop(“lose”, 1);

In each of the enemies MCs I have (on the firing animation) a command that says health.play(); however it just does not affect my health animation which was rather unexpected.

So any of you Flash wizards know what shenanigans are causing this?
