# Help exporting from CS4 to Flex

**URL:** <https://forum.kirupa.com/t/help-exporting-from-cs4-to-flex/296714>\
**Category:** flash\
**Created:** [September 18, 2009, 7:34pm UTC](https://forum.kirupa.com/t/help-exporting-from-cs4-to-flex/296714 "2009-09-18T19:34:40Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![TMulligan](https://avatars.discourse-cdn.com/v4/letter/t/bc79bd/32.png) [@TMulligan](https://forum.kirupa.com/u/TMulligan)\
**Post date:** [September 18, 2009, 7:34pm UTC](https://forum.kirupa.com/t/help-exporting-from-cs4-to-flex/296714/1 "2009-09-18T19:34:40Z")

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So in flash I have spriteA as well as componentA. I want spriteA to contain multiple instances of componentA in specific locations, so I drag them into spriteA and under properties I give them names like \_component1, \_component2, etc. I export spriteA, and in a spriteA.as file I reference \_component1, \_component2, etc by name. Inside CS4 I can publish/ run the project without trouble. However, when I export the swc file to Flex Builder 3 and try running it tells me it can’t recognize the \_component1, \_component2, etc. It recognizes spriteA and componentA, just not the instances of componentA within spriteA.

How do I properly export everything to Flex such that it will recognize everything?
