# Help me to translate into looping

**URL:** <https://forum.kirupa.com/t/help-me-to-translate-into-looping/329939>\
**Category:** flash\
**Created:** [November 10, 2012, 12:36pm UTC](https://forum.kirupa.com/t/help-me-to-translate-into-looping/329939 "2012-11-10T12:36:55Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Azry\_Syafiqah](https://avatars.discourse-cdn.com/v4/letter/a/b782af/32.png) [@Azry\_Syafiqah](https://forum.kirupa.com/u/Azry_Syafiqah)\
**Post date:** [November 10, 2012, 12:36pm UTC](https://forum.kirupa.com/t/help-me-to-translate-into-looping/329939/1 "2012-11-10T12:36:55Z")

</div>

Hi there,

I need help on this following syntax to translate it into looping, as I will use it for a lot more movie clips. Please help me. Urgent T\_T

var xPos:int;  
var yPos:int;  
var xPosK:int;  
var yPosK:int;  
nextbtn.visible=false;

ndragbtn.addEventListener(MouseEvent.MOUSE\_DOWN, fl\_ClickToDrag\_3);  
ndragbtn.addEventListener(MouseEvent.MOUSE\_UP, fl\_ReleaseToDrop\_3);

kdragbtn.addEventListener(MouseEvent.MOUSE\_DOWN, fl\_ClickToDrag\_4);  
kdragbtn.addEventListener(MouseEvent.MOUSE\_UP, fl\_ReleaseToDrop\_4);

submitbtn.addEventListener(MouseEvent.CLICK, submit);  
nextbtn.addEventListener(MouseEvent.CLICK, nextrandom);  
homebtn.addEventListener(MouseEvent.CLICK, home);

function getPosition(ndragbtn):void  
{  
xPos = ndragbtn.x;  
yPos = ndragbtn.y;  
}

function getPosition1(kdragbtn):void  
{  
xPosK = kdragbtn.x;  
yPosK = kdragbtn.y;  
}

function fl\_ClickToDrag\_3(event:MouseEvent):void  
{  
getPosition(ndragbtn);  
ndragbtn.startDrag();  
}

function fl\_ClickToDrag\_4(event:MouseEvent):void  
{  
getPosition1(kdragbtn);  
kdragbtn.startDrag();  
}

function fl\_ReleaseToDrop\_3(event:MouseEvent):void  
{

if (ndragbtn.hitTestObject(ndragbtnTarget))  
{  
ndragbtn.x = ndragbtnTarget.x;  
ndragbtn.y = ndragbtnTarget.y;  
ndragbtnTarget=ndragbtn;  
}

else if(ndragbtn.hitTestObject(kdragbtnTarget))  
{  
ndragbtn.x = kdragbtnTarget.x;  
ndragbtn.y = kdragbtnTarget.y;

}

ndragbtn.stopDrag();  
kdragbtn.stopDrag();  
}

function fl\_ReleaseToDrop\_4(event:MouseEvent):void  
{

if (kdragbtn.hitTestObject(kdragbtnTarget))  
{  
kdragbtn.x = kdragbtnTarget.x;  
kdragbtn.y = kdragbtnTarget.y;  
kdragbtnTarget=kdragbtn;  
}  
else if(kdragbtn.hitTestObject(ndragbtnTarget))  
{  
kdragbtn.x = ndragbtnTarget.x;  
kdragbtn.y = ndragbtnTarget.y;

}

kdragbtn.stopDrag();  
ndragbtn.stopDrag();  
}

function submit(event:MouseEvent):void  
{

if(ndragbtn == ndragbtnTarget && kdragbtn == kdragbtnTarget)  
{  
statustxt.text=“Correct and you can proceed!”;  
nextbtn.visible=true;  
}  
else{  
statustxt.text=“Sorry please try again!”;  
ndragbtn.x = xPos;  
ndragbtn.y = yPos;  
kdragbtn.x = xPosK;  
kdragbtn.y = yPosK;

}

}

I do appreciate a quick reply from u guys
