# Help needed!

**URL:** <https://forum.kirupa.com/t/help-needed/228495>\
**Category:** Uncategorized\
**Created:** [June 8, 2007, 8:33am UTC](https://forum.kirupa.com/t/help-needed/228495 "2007-06-08T08:33:46Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Gregaz](https://avatars.discourse-cdn.com/v4/letter/g/fbc32d/32.png) [@Gregaz](https://forum.kirupa.com/u/Gregaz)\
**Post date:** [June 8, 2007, 8:33am UTC](https://forum.kirupa.com/t/help-needed/228495/1 "2007-06-08T08:33:46Z")

</div>

Hey  
First off… sorry for this big code dump =)

There is a piece of code towards the middle  
that looks like this:  
ActionScript Code:  
[FONT=Courier New][LEFT][COLOR=#808080]_// place out the Links //_[/COLOR]  
linksMC.[COLOR=#0000FF]onRelease[/COLOR] = [COLOR=#000000] **function** [/COLOR]COLOR=#000000[/COLOR] [COLOR=#000000]{[/COLOR]  
[COLOR=#0000FF]getURL[/COLOR][COLOR=#000000]([/COLOR][COLOR=#FF0000]“[http://www.mollflanders.net/uplink/](http://www.mollflanders.net/uplink/)”[/COLOR]+image[COLOR=#000000][[/COLOR]i[COLOR=#000000]][/COLOR], [COLOR=#FF0000]"\_blank"[/COLOR][COLOR=#000000])[/COLOR];  
[COLOR=#000000]}[/COLOR];  
[/LEFT]  
[/FONT]

I wanna grab the value of the specific child  
but when i put it there i just get:  
image= “all the images”  
image\*= “undefined”  
\*= total number of childs…

Plz someone help me with this one…

Where should I put this piece of code?  
ActionScript Code:  
[FONT=Courier New][LEFT][COLOR=#808080]_// place out the Links //_[/COLOR]  
linksMC.[COLOR=#0000FF]onRelease[/COLOR] = [COLOR=#000000] **function** [/COLOR]COLOR=#000000[/COLOR] [COLOR=#000000]{[/COLOR]  
[COLOR=#0000FF]getURL[/COLOR][COLOR=#000000]([/COLOR][COLOR=#FF0000]“[http://www.mollflanders.net/uplink/](http://www.mollflanders.net/uplink/)”[/COLOR]+image[COLOR=#000000][[/COLOR]i[COLOR=#000000]][/COLOR], [COLOR=#FF0000]"\_blank"[/COLOR][COLOR=#000000])[/COLOR];  
[COLOR=#000000]}[/COLOR];  
[/LEFT]  
[/FONT]

```
ActionScript Code:
[FONT=Courier New][LEFT][COLOR=#000000] **_global** [/COLOR].[COLOR=#000080]thisX[/COLOR] = [COLOR=#000080]80[/COLOR];

```

[COLOR=#808080]_//(Stage.width/6)-20;_[/COLOR]  
[COLOR=#000000] **\_global** [/COLOR].[COLOR=#000080]thisY[/COLOR] = [COLOR=#000080]80[/COLOR];

[COLOR=#000000] **var** [/COLOR] gallery\_xml:[COLOR=#0000FF]XML[/COLOR] = [COLOR=#000000] **new** [/COLOR] [COLOR=#0000FF]XML[/COLOR]COLOR=#000000[/COLOR];  
gallery\_xml.[COLOR=#0000FF]ignoreWhite[/COLOR] = [COLOR=#000000] **true** [/COLOR];  
gallery\_xml.[COLOR=#0000FF]onLoad[/COLOR] = [COLOR=#000000] **function** [/COLOR]COLOR=#000000[/COLOR] [COLOR=#000000]{[/COLOR]  
[COLOR=#0000FF]try[/COLOR] [COLOR=#000000]{[/COLOR]

```
    [COLOR=#0000FF]if[/COLOR] [COLOR=#000000]([/COLOR]success[COLOR=#000000])[/COLOR] [COLOR=#000000]{[/COLOR]
        [COLOR=#0000FF]xmlNode[/COLOR] = [COLOR=#0000FF]this[/COLOR].[COLOR=#0000FF]firstChild[/COLOR];
        image = [COLOR=#000000][[/COLOR][COLOR=#000000]][/COLOR];
        total = [COLOR=#0000FF]xmlNode[/COLOR].[COLOR=#0000FF]childNodes[/COLOR].[COLOR=#0000FF]length[/COLOR];
        [COLOR=#0000FF]for[/COLOR] [COLOR=#000000]([/COLOR]i=[COLOR=#000080]0[/COLOR]; i&lt;total; i++[COLOR=#000000])[/COLOR] [COLOR=#000000]{[/COLOR]
            
            image[COLOR=#000000][[/COLOR]i[COLOR=#000000]][/COLOR] = [COLOR=#0000FF]xmlNode[/COLOR].[COLOR=#0000FF]childNodes[/COLOR][COLOR=#000000][[/COLOR]i[COLOR=#000000]][/COLOR].[COLOR=#0000FF]attributes[/COLOR].[COLOR=#000080]path[/COLOR];
            
        [COLOR=#000000]}[/COLOR]
        
        displayGallery[COLOR=#000000]([/COLOR]image[COLOR=#000000])[/COLOR];
    [COLOR=#000000]}[/COLOR] [COLOR=#0000FF]else[/COLOR] [COLOR=#000000]{[/COLOR]
        [COLOR=#0000FF]throw[/COLOR] [COLOR=#000000] **new** [/COLOR] [COLOR=#0000FF]Error[/COLOR][COLOR=#000000]([/COLOR][COLOR=#FF0000]"Unable to parse XML"[/COLOR][COLOR=#000000])[/COLOR];
    [COLOR=#000000]}[/COLOR]
[COLOR=#000000]}[/COLOR] [COLOR=#0000FF]catch[/COLOR] [COLOR=#000000]([/COLOR]e_err:[COLOR=#0000FF]Error[/COLOR][COLOR=#000000])[/COLOR] [COLOR=#000000]{[/COLOR]
    [COLOR=#808080]*//trace(e_err.message);*[/COLOR]
[COLOR=#000000]}[/COLOR] [COLOR=#0000FF]finally[/COLOR] [COLOR=#000000]{[/COLOR]
    [COLOR=#0000FF]delete[/COLOR] [COLOR=#0000FF]this[/COLOR];
[COLOR=#000000]}[/COLOR]

```

[COLOR=#000000]}[/COLOR];

gallery\_xml.[COLOR=#0000FF]load[/COLOR]COLOR=#000000[/COLOR];

[COLOR=#000000] **function** [/COLOR] displayGalleryCOLOR=#000000[/COLOR] [COLOR=#000000]{[/COLOR]  
[COLOR=#000000] **var** [/COLOR] galleryLength:[COLOR=#0000FF]Number[/COLOR] = image.[COLOR=#0000FF]length[/COLOR];

```
[COLOR=#0000FF]for[/COLOR] [COLOR=#000000]([/COLOR][COLOR=#000000] **var** [/COLOR] i = [COLOR=#000080]0[/COLOR]; i&lt;galleryLength; i++[COLOR=#000000])[/COLOR] [COLOR=#000000]{[/COLOR]
    
    [COLOR=#000000] **var** [/COLOR] linksMC:[COLOR=#0000FF]MovieClip[/COLOR] = [COLOR=#0000FF]_root[/COLOR].[COLOR=#0000FF]createEmptyMovieClip[/COLOR][COLOR=#000000]([/COLOR][COLOR=#FF0000]"link"[/COLOR]+i+[COLOR=#FF0000]"_mc"[/COLOR], [COLOR=#000080]7000[/COLOR]+i[COLOR=#000000])[/COLOR];
    
    linksMC.[COLOR=#0000FF]attachMovie[/COLOR][COLOR=#000000]([/COLOR][COLOR=#FF0000]"download_mc"[/COLOR], [COLOR=#FF0000]"download"[/COLOR]+i+[COLOR=#FF0000]"_mc"[/COLOR], [COLOR=#000080]6000[/COLOR]+i[COLOR=#000000])[/COLOR];
    linksMC.[COLOR=#0000FF]_x[/COLOR] = [COLOR=#000000] **_global** [/COLOR].[COLOR=#000080]thisX[/COLOR];
    linksMC.[COLOR=#0000FF]_y[/COLOR] = [COLOR=#000000] **_global** [/COLOR].[COLOR=#000080]thisY[/COLOR]+[COLOR=#000080]75[/COLOR];
    
    
    [COLOR=#000000] **var** [/COLOR] thisMC:[COLOR=#0000FF]MovieClip[/COLOR] = [COLOR=#0000FF]_root[/COLOR].[COLOR=#0000FF]createEmptyMovieClip[/COLOR][COLOR=#000000]([/COLOR][COLOR=#FF0000]"image"[/COLOR]+i+[COLOR=#FF0000]"_mc"[/COLOR], i[COLOR=#000000])[/COLOR];
    
    mcLoader_mcl.[COLOR=#0000FF]loadClip[/COLOR][COLOR=#000000]([/COLOR]image[COLOR=#000000][[/COLOR]i[COLOR=#000000]][/COLOR], thisMC[COLOR=#000000])[/COLOR];
    
    preloaderMC = [COLOR=#0000FF]this[/COLOR].[COLOR=#0000FF]attachMovie[/COLOR][COLOR=#000000]([/COLOR][COLOR=#FF0000]"preloader_mc"[/COLOR], [COLOR=#FF0000]"preloader"[/COLOR]+i+[COLOR=#FF0000]"_mc"[/COLOR], [COLOR=#000080]5000[/COLOR]+i[COLOR=#000000])[/COLOR];
    
    preloaderMC.[COLOR=#000080]bar_mc[/COLOR].[COLOR=#0000FF]_xscale[/COLOR] = [COLOR=#000080]0[/COLOR];
    preloaderMC.[COLOR=#000080]progress_txt[/COLOR].[COLOR=#0000FF]text[/COLOR] = [COLOR=#FF0000]"0%"[/COLOR];
    
    
    thisMC.[COLOR=#0000FF]_x[/COLOR] = [COLOR=#000000] **_global** [/COLOR].[COLOR=#000080]thisX[/COLOR];
    thisMC.[COLOR=#0000FF]_y[/COLOR] = [COLOR=#000000] **_global** [/COLOR].[COLOR=#000080]thisY[/COLOR];
    [COLOR=#0000FF]_root[/COLOR].[COLOR=#000080]thumbs[/COLOR] = thisMC;
    
    preloaderMC.[COLOR=#0000FF]_x[/COLOR] = [COLOR=#000000] **_global** [/COLOR].[COLOR=#000080]thisX[/COLOR];
    preloaderMC.[COLOR=#0000FF]_y[/COLOR] = [COLOR=#000000] **_global** [/COLOR].[COLOR=#000080]thisY[/COLOR]+[COLOR=#000080]20[/COLOR];
    
    
       
    [COLOR=#0000FF]if[/COLOR] [COLOR=#000000]([/COLOR][COLOR=#000000]([/COLOR]i+[COLOR=#000080]1[/COLOR][COLOR=#000000])[/COLOR]%gColums == [COLOR=#000080]0[/COLOR][COLOR=#000000])[/COLOR] [COLOR=#000000]{[/COLOR]
        
        [COLOR=#000000] **_global** [/COLOR].[COLOR=#000080]thisX[/COLOR] = [COLOR=#000080]80[/COLOR];
        
        [COLOR=#000000] **_global** [/COLOR].[COLOR=#000080]thisY[/COLOR] += [COLOR=#000080]110[/COLOR];
    [COLOR=#000000]}[/COLOR] [COLOR=#0000FF]else[/COLOR] [COLOR=#000000]{[/COLOR]
        [COLOR=#000000] **_global** [/COLOR].[COLOR=#000080]thisX[/COLOR] += [COLOR=#000080]80[/COLOR]+[COLOR=#000080]35[/COLOR];
    [COLOR=#000000]}[/COLOR]
    [COLOR=#808080]*// place out the Links //*[/COLOR]
    linksMC.[COLOR=#0000FF]onRelease[/COLOR] = [COLOR=#000000] **function** [/COLOR][COLOR=#000000]([/COLOR][COLOR=#000000])[/COLOR] [COLOR=#000000]{[/COLOR]
        [COLOR=#0000FF]getURL[/COLOR][COLOR=#000000]([/COLOR][COLOR=#FF0000]"http://www.mollflanders.net/uplink/"[/COLOR]+image[COLOR=#000000][[/COLOR]i[COLOR=#000000]][/COLOR], [COLOR=#FF0000]"_blank"[/COLOR][COLOR=#000000])[/COLOR];
    [COLOR=#000000]}[/COLOR];
[COLOR=#000000]}[/COLOR]

```

[COLOR=#000000]}[/COLOR]

[COLOR=#000000] **var** [/COLOR] mcLoader\_mcl:[COLOR=#0000FF]MovieClipLoader[/COLOR] = [COLOR=#000000] **new** [/COLOR] [COLOR=#0000FF]MovieClipLoader[/COLOR]COLOR=#000000[/COLOR];  
[COLOR=#000000] **var** [/COLOR] mclListener:[COLOR=#0000FF]Object[/COLOR] = [COLOR=#000000] **new** [/COLOR] [COLOR=#0000FF]Object[/COLOR]COLOR=#000000[/COLOR];  
mclListener.[COLOR=#0000FF]onLoadStart[/COLOR] = [COLOR=#000000] **function** [/COLOR]COLOR=#000000[/COLOR] [COLOR=#000000]{[/COLOR]  
[COLOR=#000000]}[/COLOR];

mclListener.[COLOR=#0000FF]onLoadProgress[/COLOR] = [COLOR=#000000] **function** [/COLOR][COLOR=#000000]([/COLOR]target\_mc, loadedBytes, totalBytes[COLOR=#000000])[/COLOR] [COLOR=#000000]{[/COLOR]  
[COLOR=#000000] **var** [/COLOR] pctLoaded:[COLOR=#0000FF]Number[/COLOR] = [COLOR=#0000FF]Math[/COLOR].[COLOR=#0000FF]round[/COLOR]COLOR=#000000[/COLOR];  
preloader movie clip.  
[COLOR=#000000] **var** [/COLOR] preloaderMC = target\_mc.[COLOR=#0000FF]\_parent[/COLOR][COLOR=#000000][[/COLOR][COLOR=#FF0000]“preloader”[/COLOR]+target\_mc.[COLOR=#0000FF]getDepth[/COLOR]COLOR=#000000[/COLOR]+[COLOR=#FF0000]"\_mc"[/COLOR][COLOR=#000000]][/COLOR];  
preloaderMC.[COLOR=#000080]bar\_mc[/COLOR].[COLOR=#0000FF]\_xscale[/COLOR] = pctLoaded;  
preloaderMC.[COLOR=#000080]progress\_txt[/COLOR].[COLOR=#0000FF]text[/COLOR] = pctLoaded+[COLOR=#FF0000]"%"[/COLOR];  
[COLOR=#000000] **var** [/COLOR] linksMC:[COLOR=#0000FF]MovieClip[/COLOR] = target\_mc.[COLOR=#0000FF]\_parent[/COLOR][COLOR=#000000][[/COLOR][COLOR=#FF0000]“link”[/COLOR]+target\_mc.[COLOR=#0000FF]getDepth[/COLOR]COLOR=#000000[/COLOR]+[COLOR=#FF0000]"\_mc"[/COLOR][COLOR=#000000]][/COLOR];  
[COLOR=#000000]}[/COLOR];

mclListener.[COLOR=#0000FF]onLoadInit[/COLOR] = [COLOR=#000000] **function** [/COLOR]COLOR=#000000[/COLOR] [COLOR=#000000]{[/COLOR]  
evt.[COLOR=#0000FF]\_parent[/COLOR][COLOR=#000000][[/COLOR][COLOR=#FF0000]“preloader”[/COLOR]+evt.[COLOR=#0000FF]getDepth[/COLOR]COLOR=#000000[/COLOR]+[COLOR=#FF0000]"\_mc"[/COLOR][COLOR=#000000]][/COLOR].[COLOR=#0000FF]removeMovieClip[/COLOR]COLOR=#000000[/COLOR];  
TransitionManager.[COLOR=#0000FF]start[/COLOR][COLOR=#000000]([/COLOR]evt, [COLOR=#000000]{[/COLOR][COLOR=#0000FF]type[/COLOR]:Fade, direction:Transition.[COLOR=#0000FF]IN[/COLOR], [COLOR=#0000FF]duration[/COLOR]:[COLOR=#000080]1[/COLOR], easing:Strong.[COLOR=#000080]easeOut[/COLOR][COLOR=#000000]}[/COLOR][COLOR=#000000])[/COLOR];

```
[COLOR=#000000] **var** [/COLOR] thisWidth:[COLOR=#0000FF]Number[/COLOR] = evt.[COLOR=#0000FF]_width[/COLOR];
[COLOR=#000000] **var** [/COLOR] thisHeight:[COLOR=#0000FF]Number[/COLOR] = evt.[COLOR=#0000FF]_height[/COLOR];
[COLOR=#000000] **var** [/COLOR] borderWidth:[COLOR=#0000FF]Number[/COLOR] = [COLOR=#000080]3[/COLOR];
[COLOR=#000000] **var** [/COLOR] marginWidth:[COLOR=#0000FF]Number[/COLOR] = [COLOR=#000080]8[/COLOR];
[COLOR=#808080]*//evt.scale = 20;*[/COLOR]
evt.[COLOR=#0000FF]_width[/COLOR] = [COLOR=#000080]80[/COLOR];
evt.[COLOR=#0000FF]_height[/COLOR] = [COLOR=#000080]65[/COLOR];

evt.[COLOR=#0000FF]beginFill[/COLOR][COLOR=#000000]([/COLOR]0xFFFFFF, [COLOR=#000080]100[/COLOR][COLOR=#000000])[/COLOR];
evt.[COLOR=#0000FF]moveTo[/COLOR][COLOR=#000000]([/COLOR]-borderWidth-marginWidth, -borderWidth-marginWidth[COLOR=#000000])[/COLOR];
evt.[COLOR=#0000FF]lineTo[/COLOR][COLOR=#000000]([/COLOR]thisWidth+borderWidth+marginWidth, -borderWidth-marginWidth[COLOR=#000000])[/COLOR];
evt.[COLOR=#0000FF]lineTo[/COLOR][COLOR=#000000]([/COLOR]thisWidth+borderWidth+marginWidth, thisHeight+borderWidth+marginWidth[COLOR=#000000])[/COLOR];
evt.[COLOR=#0000FF]lineTo[/COLOR][COLOR=#000000]([/COLOR]-borderWidth-marginWidth, thisHeight+borderWidth+marginWidth[COLOR=#000000])[/COLOR];
evt.[COLOR=#0000FF]lineTo[/COLOR][COLOR=#000000]([/COLOR]-borderWidth-marginWidth, -borderWidth-marginWidth[COLOR=#000000])[/COLOR];
evt.[COLOR=#0000FF]endFill[/COLOR][COLOR=#000000]([/COLOR][COLOR=#000000])[/COLOR];
[COLOR=#0000FF]import[/COLOR] flash.[COLOR=#000080]filters[/COLOR].[COLOR=#000080]DropShadowFilter[/COLOR];
[COLOR=#000000] **var** [/COLOR] art:[COLOR=#0000FF]MovieClip[/COLOR] = evt;
[COLOR=#000000] **var** [/COLOR] distance:[COLOR=#0000FF]Number[/COLOR] = [COLOR=#000080]1[/COLOR];
[COLOR=#000000] **var** [/COLOR] angleInDegrees:[COLOR=#0000FF]Number[/COLOR] = [COLOR=#000080]45[/COLOR];
[COLOR=#000000] **var** [/COLOR] [COLOR=#0000FF]color[/COLOR]:[COLOR=#0000FF]Number[/COLOR] = 0x000000;
[COLOR=#000000] **var** [/COLOR] alpha:[COLOR=#0000FF]Number[/COLOR] = .[COLOR=#000080]8[/COLOR];
[COLOR=#000000] **var** [/COLOR] blurX:[COLOR=#0000FF]Number[/COLOR] = [COLOR=#000080]2[/COLOR];
[COLOR=#000000] **var** [/COLOR] blurY:[COLOR=#0000FF]Number[/COLOR] = [COLOR=#000080]2[/COLOR];
[COLOR=#000000] **var** [/COLOR] strength:[COLOR=#0000FF]Number[/COLOR] = [COLOR=#000080]1[/COLOR];
[COLOR=#000000] **var** [/COLOR] [COLOR=#0000FF]quality[/COLOR]:[COLOR=#0000FF]Number[/COLOR] = [COLOR=#000080]3[/COLOR];
[COLOR=#000000] **var** [/COLOR] inner:[COLOR=#0000FF]Boolean[/COLOR] = [COLOR=#000000] **false** [/COLOR];
[COLOR=#000000] **var** [/COLOR] knockout:[COLOR=#0000FF]Boolean[/COLOR] = [COLOR=#000000] **false** [/COLOR];
[COLOR=#000000] **var** [/COLOR] hideObject:[COLOR=#0000FF]Boolean[/COLOR] = [COLOR=#000000] **false** [/COLOR];
[COLOR=#000000] **var** [/COLOR] filter:DropShadowFilter = [COLOR=#000000] **new** [/COLOR] DropShadowFilter[COLOR=#000000]([/COLOR]distance, angleInDegrees, [COLOR=#0000FF]color[/COLOR], alpha, blurX, blurY, strength, [COLOR=#0000FF]quality[/COLOR], inner, knockout, hideObject[COLOR=#000000])[/COLOR];
[COLOR=#000000] **var** [/COLOR] filterArray:[COLOR=#0000FF]Array[/COLOR] = [COLOR=#000000] **new** [/COLOR] [COLOR=#0000FF]Array[/COLOR][COLOR=#000000]([/COLOR][COLOR=#000000])[/COLOR];
filterArray.[COLOR=#0000FF]push[/COLOR][COLOR=#000000]([/COLOR]filter[COLOR=#000000])[/COLOR];
art.[COLOR=#000080]filters[/COLOR] = filterArray;

evt.[COLOR=#0000FF]_xscale[/COLOR] = evt.[COLOR=#000080]scale[/COLOR];
evt.[COLOR=#0000FF]_yscale[/COLOR] = evt.[COLOR=#000080]scale[/COLOR];

evt.[COLOR=#0000FF]onRelease[/COLOR] = [COLOR=#000000] **function** [/COLOR][COLOR=#000000]([/COLOR][COLOR=#000000])[/COLOR] [COLOR=#000000]{[/COLOR]
    
    [COLOR=#0000FF]this[/COLOR].[COLOR=#000080]origX[/COLOR] = [COLOR=#0000FF]this[/COLOR].[COLOR=#0000FF]_x[/COLOR];
    [COLOR=#0000FF]this[/COLOR].[COLOR=#000080]origY[/COLOR] = [COLOR=#0000FF]this[/COLOR].[COLOR=#0000FF]_y[/COLOR];
    [COLOR=#0000FF]this[/COLOR].[COLOR=#0000FF]_xscale[/COLOR] = [COLOR=#000080]100[/COLOR];
    [COLOR=#0000FF]this[/COLOR].[COLOR=#0000FF]_yscale[/COLOR] = [COLOR=#000080]100[/COLOR];
    evt.[COLOR=#0000FF]_rotation[/COLOR] = [COLOR=#0000FF]Math[/COLOR].[COLOR=#0000FF]round[/COLOR][COLOR=#000000]([/COLOR][COLOR=#0000FF]Math[/COLOR].[COLOR=#0000FF]random[/COLOR][COLOR=#000000]([/COLOR][COLOR=#000000])[/COLOR]*[COLOR=#000080]0[/COLOR][COLOR=#000000])[/COLOR]+[COLOR=#000080]0[/COLOR];
    movie clip, [COLOR=#0000FF]and[/COLOR] store it within the movie clip.
    [COLOR=#0000FF]this[/COLOR].[COLOR=#000080]origDepth[/COLOR] = [COLOR=#0000FF]this[/COLOR].[COLOR=#0000FF]getDepth[/COLOR][COLOR=#000000]([/COLOR][COLOR=#000000])[/COLOR];
    
    [COLOR=#0000FF]this[/COLOR].[COLOR=#0000FF]swapDepths[/COLOR][COLOR=#000000]([/COLOR][COLOR=#000080]14000[/COLOR][COLOR=#000000])[/COLOR];
    
    [COLOR=#0000FF]this[/COLOR].[COLOR=#0000FF]_x[/COLOR] = [COLOR=#0000FF]Math[/COLOR].[COLOR=#0000FF]floor[/COLOR][COLOR=#000000]([/COLOR][COLOR=#000000]([/COLOR][COLOR=#0000FF]Stage[/COLOR].[COLOR=#000080]width[/COLOR]-evt.[COLOR=#0000FF]_width[/COLOR][COLOR=#000000])[/COLOR]/[COLOR=#000080]2[/COLOR][COLOR=#000000])[/COLOR];
    [COLOR=#0000FF]this[/COLOR].[COLOR=#0000FF]_y[/COLOR] = [COLOR=#0000FF]Math[/COLOR].[COLOR=#0000FF]floor[/COLOR][COLOR=#000000]([/COLOR][COLOR=#000000]([/COLOR][COLOR=#0000FF]Stage[/COLOR].[COLOR=#000080]height[/COLOR]-evt.[COLOR=#0000FF]_height[/COLOR][COLOR=#000000])[/COLOR]/[COLOR=#000080]2[/COLOR][COLOR=#000000])[/COLOR]+[COLOR=#000080]20[/COLOR];
    
    TransitionManager.[COLOR=#0000FF]start[/COLOR][COLOR=#000000]([/COLOR][COLOR=#0000FF]this[/COLOR], [COLOR=#000000]{[/COLOR][COLOR=#0000FF]type[/COLOR]:Fade, direction:Transition.[COLOR=#0000FF]IN[/COLOR], [COLOR=#0000FF]duration[/COLOR]:[COLOR=#000080]1[/COLOR], easing:Strong.[COLOR=#000080]easeOut[/COLOR][COLOR=#000000]}[/COLOR][COLOR=#000000])[/COLOR];
    
    
[COLOR=#000000]}[/COLOR];

evt.[COLOR=#0000FF]onMouseDown[/COLOR] = [COLOR=#000000] **function** [/COLOR][COLOR=#000000]([/COLOR][COLOR=#000000])[/COLOR] [COLOR=#000000]{[/COLOR]
    [COLOR=#0000FF]this[/COLOR].[COLOR=#0000FF]stopDrag[/COLOR][COLOR=#000000]([/COLOR][COLOR=#000000])[/COLOR];
    evt.[COLOR=#0000FF]_width[/COLOR] = [COLOR=#000080]80[/COLOR];
    evt.[COLOR=#0000FF]_height[/COLOR] = [COLOR=#000080]65[/COLOR];
    [COLOR=#0000FF]this[/COLOR].[COLOR=#0000FF]_x[/COLOR] = [COLOR=#0000FF]this[/COLOR].[COLOR=#000080]origX[/COLOR];
    [COLOR=#0000FF]this[/COLOR].[COLOR=#0000FF]_y[/COLOR] = [COLOR=#0000FF]this[/COLOR].[COLOR=#000080]origY[/COLOR];
    [COLOR=#808080]*//evt._rotation = Math.round(Math.random()*-10)+5;*[/COLOR]
[COLOR=#000000]}[/COLOR];
[COLOR=#808080]*///*[/COLOR]
[COLOR=#808080]*///*[/COLOR]
[COLOR=#000000] **var** [/COLOR] keyListener_obj:[COLOR=#0000FF]Object[/COLOR] = [COLOR=#000000] **new** [/COLOR] [COLOR=#0000FF]Object[/COLOR][COLOR=#000000]([/COLOR][COLOR=#000000])[/COLOR];
keyListener_obj.[COLOR=#0000FF]onKeyDown[/COLOR] = [COLOR=#000000] **function** [/COLOR][COLOR=#000000]([/COLOR][COLOR=#000000])[/COLOR] [COLOR=#000000]{[/COLOR]
    [COLOR=#0000FF]switch[/COLOR] [COLOR=#000000]([/COLOR][COLOR=#0000FF]Key[/COLOR].[COLOR=#0000FF]getCode[/COLOR][COLOR=#000000]([/COLOR][COLOR=#000000])[/COLOR][COLOR=#000000])[/COLOR] [COLOR=#000000]{[/COLOR]
    [COLOR=#0000FF]case[/COLOR] [COLOR=#0000FF]Key[/COLOR].[COLOR=#0000FF]UP[/COLOR] :
        evt.[COLOR=#0000FF]_y[/COLOR] += [COLOR=#000080]25[/COLOR];
        evt.[COLOR=#000080]origY[/COLOR] += [COLOR=#000080]25[/COLOR];
        [COLOR=#0000FF]break[/COLOR];
    [COLOR=#0000FF]case[/COLOR] [COLOR=#0000FF]Key[/COLOR].[COLOR=#0000FF]DOWN[/COLOR] :
        evt.[COLOR=#0000FF]_y[/COLOR] -= [COLOR=#000080]25[/COLOR];
        evt.[COLOR=#000080]origY[/COLOR] -= [COLOR=#000080]25[/COLOR];
        [COLOR=#0000FF]break[/COLOR];
    [COLOR=#000000]}[/COLOR]
[COLOR=#000000]}[/COLOR];
[COLOR=#0000FF]Key[/COLOR].[COLOR=#0000FF]addListener[/COLOR][COLOR=#000000]([/COLOR]keyListener_obj[COLOR=#000000])[/COLOR];

evt.[COLOR=#0000FF]onReleaseOutside[/COLOR] = evt.[COLOR=#0000FF]onRelease[/COLOR];
[COLOR=#000000] **var** [/COLOR] mouseListener:[COLOR=#0000FF]Object[/COLOR] = [COLOR=#000000] **new** [/COLOR] [COLOR=#0000FF]Object[/COLOR][COLOR=#000000]([/COLOR][COLOR=#000000])[/COLOR];
mouseListener.[COLOR=#0000FF]onMouseWheel[/COLOR] = [COLOR=#000000] **function** [/COLOR][COLOR=#000000]([/COLOR]delta[COLOR=#000000])[/COLOR] [COLOR=#000000]{[/COLOR]
    [COLOR=#808080]*//if (evt._xscale != 100) {*[/COLOR]
    [COLOR=#0000FF]if[/COLOR] [COLOR=#000000]([/COLOR]delta&gt;[COLOR=#000080]0[/COLOR][COLOR=#000000])[/COLOR] [COLOR=#000000]{[/COLOR]
        evt.[COLOR=#0000FF]_y[/COLOR] += [COLOR=#000080]25[/COLOR];
        evt.[COLOR=#000080]origY[/COLOR] += [COLOR=#000080]25[/COLOR];
    [COLOR=#000000]}[/COLOR] [COLOR=#0000FF]else[/COLOR] [COLOR=#0000FF]if[/COLOR] [COLOR=#000000]([/COLOR]delta&lt;[COLOR=#000080]0[/COLOR][COLOR=#000000])[/COLOR] [COLOR=#000000]{[/COLOR]
        evt.[COLOR=#0000FF]_y[/COLOR] -= [COLOR=#000080]25[/COLOR];
        evt.[COLOR=#000080]origY[/COLOR] -= [COLOR=#000080]25[/COLOR];
        [COLOR=#808080]*//}*[/COLOR]
    [COLOR=#000000]}[/COLOR]
[COLOR=#000000]}[/COLOR];
[COLOR=#0000FF]Mouse[/COLOR].[COLOR=#0000FF]addListener[/COLOR][COLOR=#000000]([/COLOR]mouseListener[COLOR=#000000])[/COLOR];

```

[COLOR=#000000]}[/COLOR];  
mcLoader\_mcl.[COLOR=#0000FF]addListener[/COLOR]COLOR=#000000[/COLOR];  
[/LEFT]  
[/FONT]

Thanks  
/Pierre
