# Help with 2D Box Physics

**URL:** <https://forum.kirupa.com/t/help-with-2d-box-physics/232119>\
**Category:** programming\
**Created:** [July 11, 2007, 11:47am UTC](https://forum.kirupa.com/t/help-with-2d-box-physics/232119 "2007-07-11T11:47:18Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![mmorosky](https://avatars.discourse-cdn.com/v4/letter/m/2bfe46/32.png) [@mmorosky](https://forum.kirupa.com/u/mmorosky)\
**Post date:** [July 11, 2007, 11:47am UTC](https://forum.kirupa.com/t/help-with-2d-box-physics/232119/1 "2007-07-11T11:47:18Z")

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Hello,

I am working on a game that involves pushing 2D boxes around on a floor surface. For this to work, the boxes need to interact with each other, as well as boundary walls, in a way that is somewhat realistic. i.e. I need the boxes to collide so that they transfer some momentum, are affected by floor friction, etc.

I am not really sure how to accomplish this, and I have been unable to find any resources on the web or in my ActionScript book (ActionScript 3.0 Animation: Making Things Move!) that show how to do this.

Could anyone provide me with some direction? I have tried downloading the APE physics kit, but I have no clue how to make use of it or if it would even be useful for me.

Any replies are appreciated. Thanks.
