# Help with a "bonus acquired" sound effect

**URL:** <https://forum.kirupa.com/t/help-with-a-bonus-acquired-sound-effect/327180>\
**Category:** programming\
**Created:** [February 11, 2012, 12:24am UTC](https://forum.kirupa.com/t/help-with-a-bonus-acquired-sound-effect/327180 "2012-02-11T00:24:13Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![SmoothDime](https://avatars.discourse-cdn.com/v4/letter/s/6de8d8/32.png) [@SmoothDime](https://forum.kirupa.com/u/SmoothDime)\
**Post date:** [February 11, 2012, 12:24am UTC](https://forum.kirupa.com/t/help-with-a-bonus-acquired-sound-effect/327180/1 "2012-02-11T00:24:13Z")

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Hi,

I’m a programmer and I’m clueless when it comes to engineering sound fx for my game.

I need a sound effect for when the player kills a highlighted enemy. Imagine there are five of the same type of enemy on screen and if you kill the highlighted one you get some bonus points. Kinda like a 1-up sound but maybe a bit mellower.

Does anyone have anything like this…or know how to make it?

Thanks
