# Help with a dynamic photo gallery

**URL:** https://forum.kirupa.com/t/help-with-a-dynamic-photo-gallery/150759
**Category:** flash
**Created:** [June 10, 2005, 3:53am UTC](https://forum.kirupa.com/t/help-with-a-dynamic-photo-gallery/150759 "2005-06-10T03:53:39Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![wakedog102](https://avatars.discourse-cdn.com/v4/letter/w/b5e925/32.png) [@wakedog102](https://forum.kirupa.com/u/wakedog102)
#### Post date: [June 10, 2005, 3:53am UTC](https://forum.kirupa.com/t/help-with-a-dynamic-photo-gallery/150759/1 "2005-06-10T03:53:39Z")

</div>

ok i have a photo gallery that is based off the [kirupa.com](http://kirupa.com) photo gallery. the only thing is i don’t want to have to go in a recode the flash movie when i want to add photos, and knowing a bit of php, i figured i could do it dynamically, here’s what i came up with.

frame 1:  
loaded="";  
\_root.loadVariables(“ftest.php”);

frame 2:  
blank

frame 3:  
if(loaded eq “”){  
gotoAndPlay(2);  
} else {  
this.pArray = mylist.split(",");  
}

frame 4 (this is the [kirupa.com](http://kirupa.com) script):  
//Code written by sbeener (suprabeener)  
/\*  
i wrote this code, but you can use and abuse it however you like.  
the methods are defined in the order which they occur to make it  
easier to understand.  
\*/  
// variables ------------------------------------------  
// put the path to your pics here, include the slashes (ie. “pics/”)  
// leave it blank if they’re in the same directory  
this.pathToPics = “images/”;  
// fill this array with your pics  
this.fadeSpeed = 20;  
this.pIndex = 0;  
// MovieClip methods ----------------------------------  
// d=direction; should 1 or -1 but can be any number  
//loads an image automatically when you run animation  
loadMovie(this.pathToPics+this.pArray[0], \_root.photo);  
MovieClip.prototype.changePhoto = function(d) {  
// make sure pIndex falls within pArray.length  
this.pIndex = (this.pIndex+d)%this.pArray.length;  
if (this.pIndex\<0) {  
this.pIndex += this.pArray.length;  
}  
this.onEnterFrame = fadeOut;  
};  
MovieClip.prototype.fadeOut = function() {  
if (this.photo.\_alpha\>this.fadeSpeed) {  
this.photo.\_alpha -= this.fadeSpeed;  
} else {  
this.loadPhoto();  
}  
};  
MovieClip.prototype.loadPhoto = function() {  
// specify the movieclip to load images into  
var p = \_root.photo;  
//------------------------------------------  
p.\_alpha = 0;  
p.loadMovie(this.pathToPics+this.pArray[this.pIndex]);  
this.onEnterFrame = loadMeter;  
};  
MovieClip.prototype.loadMeter = function() {  
var i, l, t;  
l = this.photo.getBytesLoaded();  
t = this.photo.getBytesTotal();  
if (t\>0 && t == l) {  
this.onEnterFrame = fadeIn;  
} else {  
trace(l/t);  
}  
};  
MovieClip.prototype.fadeIn = function() {  
if (this.photo.\_alpha\<100-this.fadeSpeed) {  
this.photo.\_alpha += this.fadeSpeed;  
} else {  
this.photo.\_alpha = 100;  
this.onEnterFrame = null;  
}  
};  
// Actions -----------------------------------------  
// these aren’t necessary, just an example implementation  
this.onKeyDown = function() {  
if (Key.getCode() == Key.LEFT) {  
this.changePhoto(-1);  
} else if (Key.getCode() == Key.RIGHT) {  
this.changePhoto(1);  
}  
};  
Key.addListener(this);  
stop();

* * *

all of the frames are blank except the 4th frame which has a movie clip in it called ‘photo’, which is just a box.

so what happens is i get a ‘root directories\images\undefined’ error.

if i change the ftest.php in frame 1 to ftest.txt, a text file with the following line in it ‘mylist=1.jpg,2.jpg,3.jpg&loaded=1’ it works fine. my php file generates the same list (mylist=1.jpg,2.jpg3.jpg) and appends ‘&loaded=1’ to the end of the list.

i know it’s just my ignorance on how to import php data that’s causing the problem. can anyone give me a hand?

thanks,  
nate
