# Help with development of a Prize Wheel

**URL:** <https://forum.kirupa.com/t/help-with-development-of-a-prize-wheel/200211>\
**Category:** flash\
**Created:** [September 10, 2006, 3:52am UTC](https://forum.kirupa.com/t/help-with-development-of-a-prize-wheel/200211 "2006-09-10T03:52:24Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ff6600](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/ff6600/32/2792_2.png) [@ff6600](https://forum.kirupa.com/u/ff6600)\
**Post date:** [September 10, 2006, 3:52am UTC](https://forum.kirupa.com/t/help-with-development-of-a-prize-wheel/200211/1 "2006-09-10T03:52:24Z")

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Need some help with some actionscript-fu…

I’m trying to design a game that uses a wheel that works just like the one in Wheel of Fortune that only uses actionscript for movement.  
I can get the value of which tile the movieclip stops at but the problem is the movement.

What I would like to happen is this:

- Once the user hits “Spin” the wheel accelerates up to a speed
- Completely Spins around for a set amount (let’s say 4 times)
- Decelerates to a random spot on the wheel

I understand the concepts of accelerating/decelerating a movie clip if it were moving linearly but because flash deals with rotation by using the values -180 to 180 I get a wheel that spins backwards on me if the value is negative.

I guess I could always cop out and just tween it out but that’s not as fun.

-ff6600
